Lock Buffs Inc.

#0 - Jan. 8, 2010, 4:39 p.m.
Blizzard Post
My 2 cents on buffs for my Class that would improve our performance considerably in ICC. These are all options that are not necessarily intended to be implemented wholly. In addition, the intent is to improve mobility that make a Class that has all priority based rotations more effective in current content.

Destro:

1. Buff Conflag Dot
2. Buff CoD
3. Buff CB Base Damage
4. Buff Incinerate Base Damage/Shorten Cast Time while maintaining coeffs.


Aff:

1. Haunt Duration to 15 secs.
2. Instant Cast Haunt (Spec suffers horribly when you simply can't stop and cast and Haunt falls off)
3. Buff UA
4. Buff SB Base Damage/Shorten Cast Time (offset by buff to Inc so Inc still best for Destro)

Demo:

1. Decrease Meta CD further
2. Buff SB
3. Buff Inc.

flame on but really, lets try and keep this positive and keep the PvP qq to a minimum, this is a PvE thread primarily. Obviously some of these changes have implications for PvP (like making Locks competitive in 3's?) but it is intended to address PvE gimposity =).
#73 - Jan. 8, 2010, 11:15 p.m.
Blizzard Post
As Ghostcrawler mentioned in the “Balance Adjustments” thread for 3.3, we would like to buff warlock PvE damage for all three talent trees. We have a few changes in mind we can share with you and welcome your feedback. That being said, of course these changes are not yet implemented and are subject to revision or reversal before the next minor patch.

Affliction: While some warlocks will no doubt disagree, we think the damage output of Affliction in PvP is pretty good. Therefore, we want a buff that will increase sustained damage after a ramp-up period. The specific change we have in mind is to allow Shadow Embrace to stack up to 3 times for a total of a 15% damage bonus. The current healing debuff would change to 10% per stack.

Demonology: We want to double the damage bonus of Demonic Pact granted the warlock. To avoid making this an all-around buff to raid damage, however, the damage bonus provided to other players would remain unchanged.

Destruction: We want to double the damage bonus provided by Empowered Imp.

As a further buff to both Demonology and Affliction, we’re testing out the effects of doubling the damage bonus of Improved Shadow Bolt in the Destruction tree.

Again, these are preliminary ideas. These changes might be revised or reverted before going live. Just the same, these are not necessarily the only changes we are willing to make and your feedback is appreciated. :)
#87 - Jan. 8, 2010, 11:33 p.m.
Blizzard Post
Q u o t e:
Em-freaking-powered imp?

Seriously?

Whoever is the dev in charge of Warlocks is hopeless.

++SPELLING AM MY FRIEND++

Your feedback is welcomed. Please bear in mind this isn't feedback and therefore not welcomed, if not entirely useless to us and the warlock community.

Q u o t e:
Can you please clarify the buff to Empowered Imp? Is it:

A) Increases the damage done by your Imp by 10/20/30% (doubled) and the Warlock gets 1 free critical strike every time the Imp critically strikes?

B) Increases the damage done by your Imp by 5/10/15% (unchanged) and the Warlock gets 2 free critical strikes every time the Imp critically strikes?

C) Increases the damage done by your Imp by 10/20/30% (doubled) and the Warlock gets 2 free critical strikes every time the Imp critically strikes?

If it's A:
It's only a 150 dps increase for a 7k DPS Warlock. In this case, the toon in my signature.

If it's B:
Nice, it'll probably be a 400-500 dps increase. But we'd be still another 500-600 dps short of the other pure classes. Also, I'd be worried about procs lost due to our pet critically striking twice in a row.

If it's C:
A welcome change, however, we'd still be 300-400 dps or so behind other pures.

In all cases, more changes are needed for Destro.

But thanks for the heads up. This form of communication is certaintly much better.

Currently the answer is A. The talent would increase the imp's damage by 10/20/30%, up from 5/10/15%. The other effect of the talent would remain unchanged.
#176 - Jan. 9, 2010, 12:51 a.m.
Blizzard Post
I'm seeing a lot of good suggestions and concerns being raised. I'd like to thank those of you who are keeping it constructive and seeking honest improvements for your class/spec. It's too soon to comment on most of what I'm reading, but we are taking note and will provide additional feedback where we are able.
#223 - Jan. 9, 2010, 1:40 a.m.
Blizzard Post
Q u o t e:


More boring "knobs" to make the dev's lives easier?

"Oh look, warlocks are doing too much damage! Time to turn that down to 10%"

Seriously, these are all BORING.

Though I understand your point, each change I've listed is a buff, so your quote sounds awkward.

One thing to keep in mind is that these changes are intended to be made in the next minor patch. It's much more risky to make drastic changes in a minor patch when we're concerned with it being released in a very timely manner. We're allowed to experiment more in major content patches when we have more testing time, including by the public.

Smaller tweaks to particular coefficients are better, more immediate adjustments we can make to improve the performance of a specialization without more drastically altering talent functionality with little testing. Taking that risk tends to lead to bigger adjustments in the other direction in the future, which is almost always perceived very negatively by the community -- as I would assume could be demonstrated by what you've written in quotes. We try to avoid the practice of "the devs giveth and the devs taketh away" whenever possible.

Another thing to consider is that we're talking about taking steps to keep all three specializations of a pure DPS class viable in PvE, even if it means some of these steps cannot, unfortunately, be taken in the next minor patch. There are other pure DPS classes a lot further away from having three viable PvE specialization choices.
#233 - Jan. 9, 2010, 1:49 a.m.
Blizzard Post
Q u o t e:


Out of curiosity: Are you referring to the base 5% spell damage increase from the Demonic Pact talent, or the Demonic Pact buff being doubled for the warlock?

At top rank, Demonic Pact will provide a base 10% spell damage increase for warlocks. The buff applied to party or raid members remains unchanged.
#798 - Jan. 12, 2010, 12:02 a.m.
Blizzard Post
Hopefully this post doesn't get too buried in this thread since it's grown quite a bit since I last posted. Another change we'd like to make for Destruction warlocks concerns Conflagrate. We're looking into doubling the damage-over-time effect to 40% of Conflagrate's total damage, up from 20%.

As usual, I must warn you that this change is in testing and subject to revision or removal before the next patch goes live.