#0 - Jan. 6, 2010, 12:28 a.m.
I pay blizzard a monthly subscription fee to play World of Warcraft. This requires me to connect to their server. When they take their server down for scheduled maintenance, I accept it without grumbling, as I understand the nature of servers and software. However, when they take down a server for emergency maintenance because something has gone wrong, outside the standard maintenance window, I expect them to have a failover(redundant) server.
If I proposed a project, and detailed a single server (which as we all know is a single point of failure, and therefore unacceptable), my colleagues would look embarrassed until someone finally spoke up, and told me I appeared to have fallen asleep during a key phase of planning.
Anyone in the IT industry, at any level, knows that you must have resiliency in your infrastructure.
Somehow, blizzard has forgotten this, or maybe they had graphic artist doing their engineering. I don't really know why blizzard has failed so badly in this respect, I simply want them to fix it.
An above poster mentioned stuffing money into servers would fix the issue - in this, despite his laughably sarcastic intent, he was correct. Purchase, configure, test and deploy a resilient set of servers. Ideally, you could even deploy them at a separate data center.
But hey, why should blizzard listen? We aren't going anywhere.
