#0 - Jan. 13, 2010, 2:56 a.m.
Blue Post from PvP Forums: http://forums.worldofwarcraft.com/thread.html?topicId=22739754001&sid=1&pageNo=1
EDIT: Take from a post I made later on in the thread:
A few minor fixes that I think may remedy the situation is:
Resilience:
- Lower the "reduce the chance to be critically hit" multiplier some, but tack onto it "Reduces Critical damage Bonus" by a much higher amount. The reason I think this may help is that it will allow players to crit a little more often, but their crits won't be so gigantic and spiky.
- Add a new effect that increases your total health by a certain percentage.
PvP Set bonuses:
- 5 piece set bonus gives the players maybe 200-300 Stamina. The individual set pieces maybe increase your total health by 2% each, outside of Resilience.
I think that this may help a decent bit by rewarding players who choose to go for more resilience than they are currently and will increase health in a way that won't total inflate everything. It will also discourage PvE gear usage some, or at least the tier pieces, because their burst damage won't be as high because of the crit damage bonus reduction, all the while their targets have a significant increase in health as well as damage reduction. PvE gear won't have this blown em up value to it (to the extent it does now) and Players who don't spec as much into resilience will find they are at more of a disadvantage because Burst is pretty much the same.
