#0 - Jan. 10, 2010, 6:26 p.m.
A lot of people are crusading for Prot Warrior nerfs, and the developers have decided to nerf Prot by hamstringing Warbringer. I do not believe the problem is Warbringer.
In my opinion, the problem is that Protection Warriors have too much control and utility. Their DPS is far lower than that of an Arms Warrior, and their burst is similar. However, the reason why people are frustrated by Prot Warriors in PvP is because they are constantly stunned or silenced, and cannot get any casts off.
Their control abilities are as follows: (duration/cooldown)
Stuns - Concussion Blow 5/30, Shockwave (AoE) 4/20, Intercept 3/15, Charge 1.5/15, Revenge (proc) 3/5
Interupts and Silences - Shield Bash 3 (silence) or 6 (interrupt)/10, Heroic Throw 3/60
This is far more control than any other class has at their disposal. Here is a quick comparison to a few other class/spec combinations...
Retribution Paladins:
Hammer of Justice (stun) 6/40, Repentance (disorient) 6/60
Protection Paladins:
Hammer of Justice (stun) 6/30, Avenger's Shield (silence) 3/30
Rogues (out of stealth):
Gouge (disorient) 4/10, Kick (interrupt) 4/10, Kidney Shot (stun, requires combo points) 6/20
As the above clearly demonstrates, the control of a Prot Warrior is comparatively quite high. They even have a spell reflect ability that protects two teammates within 20 yards, a probable source of much frustration.
Where Warrior damage is too high, there are two primary reasons why it is so: one, Armor Penetration is overpowered and is just as effective as stacking strength against low armor targets and far more effective against high armor targets; two, revenge spam that results from taunting pets onto themselves while they engage their focus target. There is also the possibility that the character just stacked Shield Block value, in which case, it's the Shield Slam skill that is broken.
Protection Warriors need the uptime on their targets because their sustained damage is so low. I suggest everyone who believes that sustained Protection Warrior damage is too high should hop on to test (when it comes up), set up a maximum DPS Prot build, and spend some time in a front of a target dummy. I spent a lot of time doing that, and even the most optimal rotations could not get me within 30% of the DPS every other class's basic DPS spec.
I am under the impression that nerfing Warbringer will just result in a migration over to the Arms tree. A Protection Warrior gives up Mortal Strike, overall damage and some limited self-healing in exchange for control, mobility and durability. If you take away the mobility, they will not be able to exercise their control and their durability simply means they will be handled last.
The final complaint I would like to make about Protection Warriors is that they basically sit in one stance the entire fight. Draek stated that he stays in defensive stance the whole time, while Alloran stays in battle stance. Warbringer is what allows them to do this, but it's also a function of their poor rage generation when not focused.
Here is what I propose the developers do to limit Warrior control:
- Nerf Warbringer to only allow Intervene to be useable in defensive stance, and Intercept in berserker stance. Leave the snare break intact, this is heart and soul of the spec.
- Take away some of the Prot Warrior's 5 stuns. 4 seconds of Aoe stun every 20 seconds, to me, is enough for PvE. Remove the stuns from Concussion Blow and Revenge. I particularly dislike the stun on revenge because it's RNG-based.
- The silence on Shield Bash should be removed completely. Instead, reduce the cooldown of Heroic Throw to 30 seconds, and leave the silence intact on it.
- I would think long and hard about what to do about the group spell reflect.
Here is my list of suggestions as to what to do about Warrior damage:
- Somehow increase rage generation of protection warriors that are not under fire to allow them to change stances more frequently.
- Nerf Armor Penetration severely before the expansion comes out so that it is mathematically inferior to strength against all armor levels. The stat will still be a DPS bonus on gear and not seen as "junk", but it will no longer unbalance Warrior damage to the extent it has.
- Increase the damage of Concussion Blow, perhaps double.
- To get rid of the insane Shield Slams, change Shield Slam to do damage equal to (attack power / 2), and be unaffected by Shield Block.
- Allow spell-reflect to trigger abilities that activate upon a Block, Dodge, or Parry (Enrage, Revenge).