#0 - Dec. 22, 2009, 4:31 p.m.
I understand that Oculus is an unpopular dungeon. I get that people freak out when they are required to ride on a dragon. I understand that the whole point of the dungeon was to make people comfortable with phase three of the (now pointless, except for achievements) Malygos fight.
Here's my suggestion: Take Oculus out of the Random Dungeon rotation.
Why do I say this? Because I'm tired of spending 15-20 minutes in a random dungeon queue as DPS only to have half of the party quit out of sheer spite of Oculus. On a good day, it's only some DPS that leave, which are quickly replaced. When it's a tank or healer, the group usually falls apart. Then, I'm stuck with a 15 minute debuff that will grow to essentially a 30-45 minute wait in-between dungeons (when Oculus is selected as the random).
I know some will say to just queue for the dungeons I want to run. I have. Not only do I lose out on the two extra badges for using the Random LFG tool, I also spend MORE time in the queue waiting for a group.
I'm not looking for a big response on this. I'm just venting my frustration. I really like the new dungeon system. I think it's changed my opinion of the game for the better. This probably isn't very frustrating for Tanks or Heals, or DPS in battlegroups that have less than a long wait for a dungeon.
So, that's it. I think it should be removed.
