Random Dungeon Tool and Oculus - a plea.

#0 - Dec. 22, 2009, 4:31 p.m.
Blizzard Post
This is getting ridiculous. The last four times I've ended up being queued into Oculus via the dungeon tool, at least two (usually more) people immediately leave the party.

I understand that Oculus is an unpopular dungeon. I get that people freak out when they are required to ride on a dragon. I understand that the whole point of the dungeon was to make people comfortable with phase three of the (now pointless, except for achievements) Malygos fight.

Here's my suggestion: Take Oculus out of the Random Dungeon rotation.

Why do I say this? Because I'm tired of spending 15-20 minutes in a random dungeon queue as DPS only to have half of the party quit out of sheer spite of Oculus. On a good day, it's only some DPS that leave, which are quickly replaced. When it's a tank or healer, the group usually falls apart. Then, I'm stuck with a 15 minute debuff that will grow to essentially a 30-45 minute wait in-between dungeons (when Oculus is selected as the random).

I know some will say to just queue for the dungeons I want to run. I have. Not only do I lose out on the two extra badges for using the Random LFG tool, I also spend MORE time in the queue waiting for a group.

I'm not looking for a big response on this. I'm just venting my frustration. I really like the new dungeon system. I think it's changed my opinion of the game for the better. This probably isn't very frustrating for Tanks or Heals, or DPS in battlegroups that have less than a long wait for a dungeon.

So, that's it. I think it should be removed.
#9 - Dec. 22, 2009, 4:54 p.m.
Blizzard Post
There are no plans to remove Oculus from the random dungeon/heroic selection. We know some players have some issues with this dungeon, but everybody I know who has tried it since the 3.3 nerfs has felt that it is a fairly easy dungeon just maybe a bit long.