No, really why prot warriors?

#0 - Dec. 28, 2009, 4:30 p.m.
Blizzard Post
Warbringer Rank 1
Your Charge, Intercept and Intervene abilities are now usable while in combat and in any stance. In addition, your Charge, Intercept and Intervene abilities will remove all movement impairing effects.

Why?
#20 - Dec. 28, 2009, 5:45 p.m.
Blizzard Post
Prot in PvP is something we're keeping an eye on.

So far, it doesn't seem like Arena teams are stampeding towards Prot the way they did Ret and Unholy when those specs were overpowered. Now, representation is not a great way to balance, but it can be a good red flag. We're also likely to nerf specs even if they aren't highly represented when they are just really annoying to play against or are capable of success without a great deal of skill.

Nerfing Prot isn't something we'd do without a lot of thought. There are no easy knobs to tweak. We'd have to be very careful about nerfing their survivability to avoid PvE consequences. We could nerf their damage, though we've also taken great pains to boost tank damage overall as a way of making the dps stats on tank gear more attractive, letting tanks feel like they are contributing more to their group, and just because it's fun. (If you are asking yourself why tanking needs to be fun, you might want to ponder that question next time you're waiting for your Dungeon Finder group to fill.) Finally a lot of the utility we added was to make tanking more dynamic so that tanks were doing something besides just spamming their defensive and threat moves. Sure Warbringer doesn't have a big role on many boss fights, but it can be really useful on all of those encounters leading up to the boss fights. We don't want the tanking trees to be 25-30 talents of nothing but "you take less damage."

Furthermore, it's clear some players' reaction is just that "Prot has no place in PvP" even though we've been pretty consistent about saying we'd like to get all 30 specs viable. Make sure you're commenting on the actual effectiveness of Protection PvP and not just complaining because you see people using the spec at all.
#52 - Dec. 28, 2009, 6:13 p.m.
Blizzard Post
Q u o t e:
I seem to remember GC making a comment towards not wanting to see DKs 'stay in frost presence' due to its survivability in PVP.

Why was that so bad for DKs and yet you want to have Prot specs in PVP viable?

DKs don't have a tanking tree in the same way warriors do. The Prot tree is designed to use Defensive Stance. We wouldn't want to see Arms warriors stay in Def Stance all the time. If there was a viable DK PvP way to play that used a tanking build, it probably wouldn't bother us to see those players using Frost Presence exclusively. Then again, Presences != Stances. DKs don't gain certain abilities only in Frost Presence for example.

It's okay to use a PvP strategy based on survivability. It's only a problem if you aren't giving up much damage to go that route. Giving up utility is a trickier thing because we want everyone to have a lot of utility, and in fact the Cataclysm talent tree design is to give players many utility options. Giving up utility almost always leads to a more boring play style. :(
#53 - Dec. 28, 2009, 6:14 p.m.
Blizzard Post
Q u o t e:
While youre at it, please keep an eye on Prot paladins too because they are just as bad if not worse than Prot warriors. Like they have a 20 second stun, silence, all of their damage is holy so you cant mitigate any of it at all. So please keep an eye on them too


I used Prot warrior examples, but I was really talking about tanking specs in general.