Deathbringers will...

#0 - Dec. 30, 2009, 5:07 p.m.
Blizzard Post
Ive heard DKs get different procs depending on there specs. Unholy gets haste while blood gets Armor Pen. This makes sense; however, why didnt you give that to rogues? we have mutilate and combat as viable specs. Mutilate barely benefits from armor pen...

I dont think armor pen, or any cappable stat should be on this trinket. Explain why you gave the flexibility to DKs and not rogues? Rogues should get the same or do what you did with the hunters and not include armor pen.
#22 - Dec. 31, 2009, 6:12 p.m.
Blizzard Post
We tried to choose stats that were appropriate for melee dps and it would just work randomly from there.
#86 - Jan. 4, 2010, 7:03 p.m.
Blizzard Post
We have taken a closer look at this trinket and the stats that it uses aren't the best for some classes/specs. We are looking at making some updates to improve the random stats it picks from.
#122 - Jan. 4, 2010, 11:07 p.m.
Blizzard Post
Just to try and avoid confusion, every class will still get 3 procs.

We know not every stat is as good for spec A as spec B and that’s just the nature of the item. It isn’t intended to be the best possible item for every melee class with the single most desired buff always available. If armor pen isn’t attractive for certain players, then a trinket that procs armor pen sometimes may also not be attractive but that's the nature of an item like this.
#127 - Jan. 5, 2010, 12:20 a.m.
Blizzard Post
Q u o t e:


I don't think any reasonable person expects three perfectly balanced procs. That's impossible and, quite frankly, people generally underestimate how good their "worst stat" can be in a proper gear setup.

The main issue I'm concerned with is ArP procs for specs that easily hard cap that stat. It would be like an Expertise proc, it's just wasted after the hard cap. This is exacerbated by the length of the proc and CD (i.e. you don't get another shot at it in a minute, you have to ride out the wasted stat points for double the time).



We are concerned about proc’ing a stat that can be readily capped especially on an item that provides a rather large passive armor pen bonus already. It could end up just never being attractive enough. Right now we are strongly considering just having it proc base-stat (strength, agility, etc.), haste, or crit depending on spec. We’ll be sure to let you know if we make this change.