Feedback: Damage Meters

#1 - Nov. 23, 2025, 9:45 p.m.
Blizzard Post

Let me start by saying as a 3k mythic+ and light mythic raiding, longtime WoW player, moving to Blizzard supplied “addons” is healthy for the longevity of the game and I look forward to seeing what can be done with Blizzard at the helm.
While playing on my unholy DK I noticed that the damage meter does not feel “complete” After discussing it live with a guildie we decided to put our thoughts into constructive feedback on the meters.
The Positives:

  • It’s UI is clean and shows information in real time.
  • It’s simple functionality is approachable for new players.

The rest:
-There is not much information shown on the meters in terms of data for a single line. For example, lets say my Death Coil hit for 242 dps in the last fight. How many hits was it? how much damage per hit? Who was it hitting? These are things that help tremendously when looking at damage breakdowns in a fight.

-Pet break down. Here are some shots of my Unholy Dk on a dummy.
ttps://imgur.com/a/3d20xku (can’t include links so add an H at the start)
It shows all of my player damage first then my pet damage which is quite messy to look at. It’s hard to sort though this information on what is hitting the hardest and what is not when it’s jumbled based on it’s source and not by how hard the abilities are hitting.

I believe the best way for the meter to display information is by the player being able to break it down not having one line per source of damage. For example:
ttps://imgur.com/a/liRDaOW (can’t include links so add an H at the start)
Maybe something like this above and left clicking any of the lines instead will bring up a separate window with the full breakdown of damage including:

  • Total Damage
  • What abilities
  • How many casts
  • How many instances of damage
  • How hard each hit
  • Who was hit and by how many
  • % that crit

I will be playing around more and will add more as things come to me. Feel free to addon to this discussion but keep it constructive.
Saying “damage meter bad, bring back Details” does not help you, me, or the developers.

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Community Manager
#27 - Nov. 24, 2025, 11:29 p.m.
Blizzard Post

Hello! We have some thoughts for those of you who are testing the damage meters function. This is something we consider to be in heavy ongoing development, and we rolled it out when we did because we didn’t want to do endgame testing without it.

The damage meters in the Beta today are far from their final form.

There’s a lot of custom handling that damage meter addons and sites like WarcraftLogs use to consolidate damage sources from player spells like Whirlwind or Immolation Aura into a single event, and we will have similar handling in place in a few weeks.

Currently, several encounter mechanics and self-damage sources are being picked up by damage meters. These are bugs and are being fixed.

Based on feedback, we’re going to adjust how damage from pets and guardians is sorted, with the goal of those being intermingled in the list from most to least damage dealt, instead of always sorting to the bottom.

There are a lot of display settings already available in options, but we’re iterating on and improving the formatting of your defaults. An example of this-- in a future Beta update, the ‘default damage done’ view will show both total damage and DPS side-by-side.

We’re working on an ‘enemy damage taken’ breakdown, so you can see how much damage each enemy in an encounter took from each player. This is several weeks out. We’re also working on death recap functionality, because it’s important to have a clear understanding of what caused a death.

Over the next few weeks, we’ll implement many updates to damage meters, always considering that cosmetic or readability changes are a lower priority than basic functionality.

And again, we turned on the damage meters in the Beta before implementing all of the above to get early feedback! This feedback is super useful, and we want to prioritize our work based on what’s going to be most important/impactful to players, so thank you very much and keep it coming!