Shadow word pain needs hotfixed as well

#0 - Dec. 11, 2009, 4:28 a.m.
Blizzard Post
GC, concerning the rolling corruptions you said,

"Rolling Corruptions no longer use the initial haste value indefinitely. This is really more of a bug fix than a nerf. The problem here was that players could inflate the initial cast of Corruption and have the spell tick for that damage indefinitely as long as it was refreshed. This resulted in some "jaw dropping" damage. Technically this was a tricky one to fix but we wanted to keep the Glyph of Quick Decay and were able to ultimately find a solution. When this fix goes live, the hasted Corruption should correct itself to your current haste within a tick or two of the spell being refreshed. "

well isn't that the same with shadow word pain. only shadow word pain wasn't fixed and was removed from haste. the glyph was changed to make 1% mana return from pain damage.

Couldn't we hotfix pain the same way corruption was. It seems it was the same bug.

Please consider.

#5 - Dec. 11, 2009, 6:34 a.m.
Blizzard Post
We think Shadow Priest dps is in a good place without SW:P benefiting from haste based on the data we have seen so far.
#11 - Dec. 11, 2009, 7:15 a.m.
Blizzard Post
Q u o t e:
The 2 DoTs hasted is fine. No we can't do the same DPS as a feral druid or a DK but we can easily compete with all the other hybrids now on every fight, and not just on fights where we can spam mind sear or dot adds.


DKs were overpowered and have been nerfed. We haven't seen many Feral druids doing mage, lock, hunter or rogue damage in Icecrown so far. If they're going to do well on any fight, it's Deathbringer. A single target fight with no movement is about everything a Feral could ask for. Sadly for the druids those fights are fairly rare.
#37 - Dec. 11, 2009, 4:52 p.m.
Blizzard Post
Q u o t e:
okay i'm thoroughly confused. OP says spriests are bugged, GC says they aren't affected by haste? then OP says why don't you fix the bug? wtf is happening?


There is no bug per se. On the PTR for a time Shadow Word: Pain, Vampiric Touch and Devouring Plague all benefited from haste. We remove SW:Pain because the dps increase was too high, particularly given the ability to constantly refresh the spell with an inflated haste rating. Some players interpreted the inflated haste rating problem as the reason we removed SW:P, but I posted when we made that change that Shadow dps was just too high.

The OP was pointing out that since we fixed the haste problem for Corruption we could go back and fix SW:P pain too. But that point of view is based on the assumption that Shadow priests need that additional dps to be competitive. We don't think that is the case. Hence, we have no plans to change SW:P at this time.
#92 - Dec. 12, 2009, 7:37 p.m.
Blizzard Post
Q u o t e:
It seems to me that SW:P should be affected by haste just on principle.


Have a hot or dot affected by haste is not a no-brainer. It might be if you have a mechanic that automatically refreshes the hot or dot, but not every spell fits into that category. For those spells, the hot or dot actually finishes sooner so you have to find time to squeeze in a GCD to get it going again. In some situations that will work out well for you. In others, not so much.

Simply keeping the current duration and letting the hots tick faster is problematic because then it's a much bigger dps increase -- you are just getting more damage per unit time. At some point, haste might even trump spell power as a dps stat.

Long-term, we need for every spec to care about say crit and haste to some degree. When crit or haste are junk stats for anyone, then a ton of gear is just not anything you'll even consider. It's okay if say Shadow Priests like crit more and Fire mages like haste more, but it's just too extreme right now (or at least before these changes).