#0 - Dec. 16, 2009, 8:09 p.m.
Q u o t e:
Bring the player" is a philosophy for PvE that has to do with sharing buffs and debuffs among other classes so that groups have much more flexibility in their raid comps. It has almost nothing to do with making viable Arena teams. One of the most important strategies in building an Arena team is making sure you have synergy with the other classes on the team. We don't want Arena to ever devolve into grabbing three random people.
Players tend to have very specific visions for how they think Arena should work and then seem surprised when we don't always follows those. Some players think that any team that doesn't use layered CC is faceroll. Some players think every team should be caster, MS-provider and healer and any viable team without that combo is somehow leveraging an exploit that needs to be fixed. Some players want a return to the mana-drain battles of BC and if anyone ever dies from burst dps that something is broken.
I appriciate this post GC. I agree that everyone seems to have a different view on what arena should be.
If the Devs dont want the "bring the player not the class" to apply to arena then what exactly is the vision?
What kind of balance are the devs going for, if the current policy maintains keeping class synergy important. In my opinion this reads as some classes by design just wont work together, and some classes by design simply will.
I know its easy to open a can of worms for trolls to chew on by going in to any specifics, but if u can please share some insight on the goals devs have when looking into balancing arena.
I feel like alot of the qq over burst comps, control comps, mana drain and class synergy could be alliviated if we all got on the same page and got some idea of the actual design intent of how arena should work in terms of class synergy and ability.
