#0 - Dec. 9, 2009, 9:44 p.m.
UPDATE:
These are precisely the changes I was talking about.
Come Cataclysm:
Attack Power - Removed
Spell Power - Removed
MP5 - Removed
Armor Penetration - Removed
Defense - Removed
Block Value - Removed
Every patch/expansion over the past year has further simplified the game in one way or another. Quite frankly, much of the reason World of Warcraft is so successful is because of the intricacy and dedication it takes to reach endgame and perform adequately.
I by no means feel that all of these changes are negative, or without warrant. Many of them are great changes, and I understand it may be a fine line between an appropriate change and dumbing down the game.
As everyone knows, this is not a game that a person who has been playing for only a week can compete against someone who's been playing since Vanilla - this is attractive to players, even when you're on the short end of the stick. It makes you feel like you actually progress, learn, and can better your character (The game takes skill). I can pick up COD5 and in two hours top the server charts - this is fun for a weekend, but as well all know, WoW is more then just a weekend game.
For these same reasons, people who perform well in arena or are in the server's top guild, have a sense of accomplishment and bragging rights. No one cares if you end COD maps with the most kills etc. The more this game is simplified, the more we head in the direction of COD.
If this adds any additional insight - I am by all definitions a casual player. These changes that are being made are catering to the casual players, yet in my opinion it will cause many players to lose interest over time.
Feel free to disagree, if I am the only one that feels this way, great. But as of now, I appreciate the time it takes to level to 80, to gear your character and attempt to keep up with progression. The easier it gets to do these things, the less attractive the game gets.
