#34 - Dec. 8, 2009, 4:10 p.m.
Q u o t e:
Ok, as I understand it there is currently a hard cap on aoe damage (for some spells). This hard cap is a fixed number, so once you hit the ceiling you will never go above it no matter how much better your gear gets. If you reach that cap on your first day in the instance, you will be seeing the same damage three months later when you are only running the instance for some quick and easy badges.
The new change will still be capped, but it will be capped based on the damage you do to a specific number of targets rather than a fixed number. As your gear gets better, you will continue to see your aoe damage go up on that same pack of mobs.
This is a pretty good explanation. I suspect very few of you will see a nerf on actual content . It could be a nerf on very large AE packs, which are pretty much confined to Onyxia in current content. In other situations, your AE damage can now scale better with gear and buffs instead of hitting discrete damage caps.
Q u o t e:
Not sure why the call for a nerf on AoE, but am I the only one who finds it hilarious the first patch shaman get a real AoE, AoE is also getting nerfed? Classic.
We get bonus points for as many shaman slaps in the face per patch as possible. High five! There. Got it out of your system? Can we move on now? :)