#492 - Dec. 8, 2009, 4:52 a.m.
Q u o t e:
Actually from what I understand the recipe is purchased from the Ashen Verdict vendors for one primordial saronite (which costs 23 emblems of frost if you don't get it from a drop). The engineer needs honored rep to learn it plus the appropriate specialization.
I am concerned that the primordial saronite cost is going to mean very few engineers even bother to buy the recipe unless they're specifically requested to or the guild provides the primordial saronite for it. I expect it'll be many months before primordial saronite drops down to reasonable cost levels given how many emblems are required for the new gear and the added pressure from folks making Shadowmourne.
This is actually why I was so surprised to see such an uproar over the engineering specialization aspect of it. This isn't ammo that we're giving away on a vendor in Dalaran. It's something that is going to require some effort to get. Eventually it will probably trickle down to where any hunter can procure a pretty good supply of arrows or bullets, but it's not going to be that way at all on day one when 3.3 goes live.
I was wondering if what happened is some hunters read the forums and said to themselves "New ammo. Word." Then they realized it was tied to engineering specialization and realized it might be slightly harder for them to get their hands on. Meanwhile they didn't realize at all the steps they or an engineer would need to go through to get the recipe in the first place.
I've stepped through this design logic before, but let me do it again real quick:
1) We don't want to just give away ammo for the same reason we don't give away guns and bows: you need to earn you dps increase. Otherwise, hunters would just immediately do more damage than everyone else the moment a patch went live with new ammo in it.
2) However, because ammo is a consumable, it would be pretty frustrating to have say 10,000 arrows be a random drop on a boss in the same way a bow or ring might be. Yuck.
3) In the past, we handled this with the rep grind, insuring that brand new hunters wouldn't have access to the items, but experienced hunters who put in a little effort would be able to get there.
4) One problem with this approach is it doesn't scale. We have to keep adding new reps every time we add new tiers of gear, or else the ammo falls behind.
5) Not long ago, we increased the dps of ranged weapons to try and work around this problem. That sticky is still visible on this forum.
6) However, when we were designing the new craftable items for patch 3.3, we thought it would be fun to add something for engineers, and at the same time, give hunters a little bonus upgrade they could try and get. For all the reasons listed above, we didn't want this new ammo to be something every hunter would instantly have access to when 3.3 shipped.
That is why I act a little baffled that there is such a sense of entitlement to this new ammo. If you can get some, awesome. Your dps will go up a little. If not, well maybe you can get a weapon. That's probably a bigger jump anyway. Eventually the ammo will be more readily available and hunter dps will go up at about the same time everyone else's is going up from boss loot, badge gear and crafted items.
But why so much attention focused on the engineering specialization, at least from hunters if not actual engineers? The proverbial elephant in the room is that the Primordial Saronite and Ashen Verdict rep is a much bigger bottleneck, at least for the next few months. If your conclusions is that the ammo won't be trivial to get, well, yeah that was kind of the point.
I think the discussion over ammo cost is just a sideshow. Nothing has changed in that design; if anything the new ammo is actually cheaper to make. I think some player just saw this as a complain about ammo thread.