#65 - Dec. 4, 2009, 6:35 p.m.
Q u o t e:
Are there any plans to fix discrepancy between ToW and DP? Yes i know GC made an incredibly vague post months ago saying something about it, but many people took that as meaning 3.3, and look where we are now.
Yes, we want to fix the discrepancy. We'd like to get it done before Cataclysm. I'm not going to promise we're going to be able to for the reasons I can't and don't ever promise anything. You can see how many shaman have even hung on to my saying "we'd like to fix it by Cataclysm." I think in the future I'm going to have to be even more careful about saying stuff like that. :(
I'm pretty sure you all know the issue, but for the record (and being brief to the point of being flippant):
-- Some shaman are convinced they won't be brought if ToW doesn't compete with or trump DP.
-- Some Demo locks are convinced they won't be brought if DP doesn't complete with or trump DP. I'm slightly more sympathetic with the locks here, because shaman do have other desirable buffs. I realize this is somewhat subjective though.
-- Many shaman don't want to have to drop ToW at all. They tend to be happier when a Demo lock comes too. It all depends on how secure they feel with their slot in the raid. In my experience, most players obsess way too much over getting sat. If they are getting sat, it might be a personal performance problem. If their personal performance is good, it might be that their raid leader is misinformed and puts way too much emphasis on a spellpower and crit buff when it's possible to improve their dps by much more in other (more L2P) ways. At the very high end, eeking out a 2 or 3% dps buff can be huge. But even in those guilds, I still see plenty of Elemental and Demonology. My slightly unrelated advice is you'll be happier playing the game if you find a guild less focused on constantly replacing their players.
-- We are really trying to move away from the "I get a slot because of my awesome buff." Some days I think we'd be better off with none at all and players just got brought because they were good players. (We're not going to do this, but it would certainly chill out a lot of the raid utility anxiety.)
Q u o t e:
Is there any thought on the extreme hit the Elemental takes for buffing the raid? I understand sacrifices sometimes are made for the sake of the raid but what Elemental Shamans have to lost is far more than necessary. Fire totems can make up a very large portion of our dps depending on the fight.
We want classes to have to take a hit for buffing the raid, but we don't want it to be a gigantic one. Again, on the one hand players are eager for these buffs because it "secures them a slot!" but on the other hand, they want someone else to do the buff so they don't have to.
The problem is some of our implementations (and to be fair, more of the newer versions of these buffs) come with less opportunistic cost, or the talent specs make it easier to include the buff, or it happens automatically instead of requiring player action. We realize these are rough edges that still need to be polished down.
We made some pretty massive strides in Lich King to overhaul the way buffs and debuffs work. It's in a lot better place than it was, but we still have a lot of work to do.
Q u o t e:
Does blizzard plan to do anything to fix our incredibly clunky fire totem mechanics? Currently, if there is already a spellpower buff down, Elemental Shamans dps by standing in melee range and dropping magma totem. Is this intended? Does Blizzard want Ele to become a melee range caster? What is the purpose of Searing Totem if Magma does more dps on single targets?
We like the fire totem changes. It's a new change and I'm sure it will require some iteration before it feels exactly right, but we like the mechanic overall. It's not critical that Searing Totem be an uber form of dps in the same way that Sentry Totem's very existence might offend you. We did a big update of totems for Lich King. They're not perfect yet, but when you remember what they used to be like, they're in a much better place now.
We see Elementals "turretiness" as a slightly different issue, and one we want to fix. No spec should be so terrified of moving, even one dependent on stationary points on the map where their totems are.
Also be very careful that you aren't just describing totems in general as a clunky mechanic. I see that kind of thing a lot, but totems are virtually synonymous with shaman in our minds. If you really, really hate totems, you might not be playing the class that best suits your play style.