Rogues get a buff. Moonkins get a nerf?

#0 - Nov. 24, 2009, 12:20 a.m.
Blizzard Post
Rogues had an addon/macro that was "abusing" game mechanics (using poisons) in order to help with dps.

In response Blizzard changed how poisons work, keeping their dps up but killing the addon.

Moonkins have been using an addon called WiseEclipse for a similar reason - it was possible to cancel one buff and chain to the other Eclipse. Because Eclipse is crit-based, you could do this almost 100% of the time.

In response, Blizzard just removed the effect:
" Eclipse: This effect will not activate again within 15 seconds of either type of Eclipse effect firing, in addition to the existing 30 second cooldown for each type of Eclipse. "

Moonkin dps has been pretty dependent on this addon - it helps reduce RNG for a notoriously RNG-dependent spec, and it's not like moonkin dps has been destroying charts. Why take this away without a corresponding buff? What's the difference between rogues and moonkins here?

EDIT - TO THOSE OF YOU WHO WILL READ THIS POST AND NOTHING ELSE:
I used rogues as a comparison because the situation is nearly identical (using an addon for "exploiting" game mechanics). Nothing more - I don't have a bone to pick with them and I'm not saying "rogues got a buff, therefore moonkins should to." I'm just highlighting the difference because the two situations are similar, and making sure Blizzard is aware of it.

If you want to argue with this, I've already done that with 3-4 people in the thread so take the time to look and see what's already been said.
#317 - Nov. 25, 2009, 6:30 p.m.
Blizzard Post
Our intent was not to nerf Balance druid dps with this change. Our intent was to make a macro or addon that was quickly becoming mandatory at competitive levels not mandatory. It would be one thing if cancelling Eclipse auras was a fun or interesting choice, but since everything was so automated, the only thing I can really imagine anyone getting upset about was the dps loss, which we plan on offsetting.

We're not going to apologize at all for nerfing an old set bonus. Upgrading your gear is a -- if not the -- major motivation for most players to raid. We typically don't nerf set bonuses that turn out to be overly generous while they are still the highest available tier, but once new content is available it is time to make sure they don't remain overly attractive. There will always be some players who ask "Why can't you just buff the new stuff instead of nerfing the old stuff?" They would probably also ask why they couldn't have a 3000 dps increase from their T10 set bonus in order to make them upgrade from a T9 set bonus granted 2500 dps. :) When the increased stats alone aren't enough to encourage you want to upgrade, then the older bonuses are probably too good.

On the topic of Eclipse, we still consider it to be a major linchpin of the Balance talent tree and we have no intention of getting rid of it. Swapping from Wrath to Starfire is something we want to encourage and in a greater sense, fits the theme of the spec (finding a balance) really well. We're more sympathetic to the argument that it might provide too much of a dps increase relative to other talents, but at the same time given what I said above, we aren't really trying to promote an Eclipse-less Balance spec.

Back when I started playing WoW, there was a lot of theorycrafting for how players could overcome or even minimize the impact of random numbers on their gameplay, which totally makes sense. Over the years though that has sort of morphed into: all RNG is bad, and any mechanic that has an RNG element is also bad. We don't think Balance is saddled with an over dependence on RNG more so than other specs, and if you feel that way, you might want to talk to some Fire mage friends. :) Adapting to changing environments is one of the major ways players have to demonstrate mastery of the game. We don't think WoW was more enjoyable when all Balance druids just spammed Starfire (or Wrath if that happened to do more damage). Likewise, we don't think it was good for warlocks to just use Shadowbolt or mages to just use Fireball. Furthermore, we don't think a 1,2,3,4 rotation is a whole lot better. If your class mechanics invite you to be able to macro everything you do, then you as a player aren't really making decisions; you aren't playing a character so much as babysitting a bot. That's not what we're going for. (I wouldn't recommend turning this thread into "My Arcane mage / Ret paladin / Subtlety rogue doesn't have enough doing on.)

P.S. There's an awful lot of QQ in this thread. There are some Balance druids bringing up some really good points. Don't make them wade through so much junk in order to have a conversation.
#367 - Nov. 25, 2009, 8:54 p.m.
Blizzard Post
Q u o t e:
Eclipse has never been the problem, but then, you know this. Wrath, Nature's Grace, and Haste have always been the core issue that surrounds Eclipse.


I agree with that, though as I've said previously messing with a talent like Nature's Grace for 3.3 would be very risky in terms of nerfing Balance or causing other unpredictable side-effects. Long-term there are too many specs that provide so much haste that players are bumping into the GCD all too often, even ignoring what that does to devaluing haste on gear.

Q u o t e:
Also, while some elements of RNG are fun ( criticals!) there are definitely exceptions. I personally feel that the RNG associated with simply PROCCING Eclipse is not fun because I am under the assumption that my damage as a Moonkin is being balanced around Eclipsed Starfires and Wraths.


I'm going to speculate that concerns such as this are the by-product of a community that has become very sophisticated at theorycrafting. What I mean is that we see a trend now days where players estimate the maximum possible dps for their character and then assume that should be the target or even average dps of their character. We balance Balance around the reality that Eclipse is not up and contributing 100% of the time. Like many specs, there are going to be fights that play to your strengths and fights that don't.
#384 - Nov. 25, 2009, 11:34 p.m.
Blizzard Post
Q u o t e:
Hmm, I'm not entirely sure I follow you on that one. Most of the Balance theorycrafting in done around Eclipse behaving in a manner dictated by the average RNG expectancy. Any moderate player should know that all theorycrafting is just that, theory, and operates in a world outside of game mechanics and I don't think most of us are thinking that we should be hitting those theoretical values.


I would assume that to be the case. My response was to a particular druid (sorry - I don't recall your name) who worried that Eclipse falling off when he had to move meant he was losing dps. That is probably true. But he then extrapolated that Balance dps assumed Eclipse was up all the time so he was somehow getting cheated out of his entitled dps because he rolled a bad random number.