#0 - Dec. 1, 2009, 1:57 a.m.
One of the examples given was Juggernaut, a warrior talent in the arms tree that allows the warrior to use Charge in combat and adds a 25% chance crit to the next Mortal Strike or Slam. The example also removed the crit bonuses of Juggernaut, with the developers stating that being able to Charge mid combat should be interesting enough.
My concern: There are some talents (such as Improved Overpower, Sanctified Wrath) which are passive benefits that target specific abilities. What my question is, what exactly differentiates a passive bonus from an active bonus?
I'd argue that removing Improved Overpower (since, it could be considered a passive buff) would make the ability Overpower a lot less interesting.
I'd argue that removing the Crit aspects of Juggernaut makes it a lot less interesting of a talent.
But for a TL;DR,
My question are, where is the line drawn between a passive talent bonus to an "active" talent bonus with the planned talent overhaul, and if a talent passively effects (a) certain ability(s) to make that ability more useful (IE Improved Overpower), will it still be cut with this new system?