Brewmaster Monk Vengeance Bug: Extremely powerful

#1 - May 20, 2025, 6:36 a.m.
Blizzard Post

By macroing the Brewmaster monk abilities Diffuse magic and Zen Meditation together, in that order, and using this macro right as/before a spell is hitting you, results in the vengeance gained from the spell being exponentially higher than if you did not use this macro.

Example:
Darkmaster Gandling Incinerate in Heroic Scholomance without using this macro gives 15k vengeance.

Darkmaster Gandling Incincerate in Heroic Scholomance with using this macro, with appropriate timing gives 113k vengeance.

The timing of the macro is essential. If you are trying to reproduce this - you will likely have to practice it a few times.

This bug will give you vengeance cap in challenge modes.

This bug was around in original MoP. If it goes live, it will feel as though you have to use it because of how strong it is and how it trivializes content. This is how brewmaster/disc can and did 2 man and time certain gold CMs. This is how all of the best times will be posted for challenge modes - incorporating this bug.

Tried to include a video clip but am not allowed to do so.

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Community Manager
#3 - May 21, 2025, 9:02 p.m.
Blizzard Post

We’ve been working through numerous bugs with Vengeance and how it performed in patch 5.4.

We want to accomplish two things here: performance in Challenge Modes should be closer to how tanks perform in other circumstances, and we want to fix the bugs with minimal impact to players.

Therefore, we’re making the following changes:

Classes

  • Monk
    • Brewmaster
      • Vengeance no longer has diminishing returns on its Attack Power gain when fighting multiple enemies.
      • Vengeance will now provide increased Attack Power even if the incoming attack missed.
      • Vengeance attack power generation from spells with missiles is now reduced by your damage reduction for the first 3 seconds of your damage reduction effect.
      • To compensate for this, Vengeance attack power generation is now 1.8% of unmitigated damage (was 1.5%).
      • Fixed a bug causing issues when wiping on an encounter and then experiencing reduced Vengeance gains the next time that enemy is engaged.