#0 - Nov. 11, 2009, 12:06 p.m.
The current system seems clunky and unintuitive. It serves no purpose other than to make instant-casts and spells without +Coefficient talents worthless at higher end gear levels. Particularly of concern is the poor scaling of instant cast spells, which hit for less and less of player's relative health as higher levels of PvP gear are introduced.
It would make more sense to balance spells at their baseline, and not have the extra headache of balancing spell power coefficients and odd scaling. IE: If this change would make instant-casts hit too hard, a simple reduction of their base damage would suffice.
I'm not sure how Attack Power works in relation to melee classes, but a similar AP Rating could be constructed there as well.
