#0 - Nov. 16, 2009, 7:51 p.m.
Heroics and 10 man raid require 20% of the party to be a tank. 1 tank for a heroic, 2 tanks for a 10 man raid.
25 man raids, still only require 2 tanks. Tanks are less than 5% of most raids.
This automatically means that progression becomes harder for tanks (and healers to some extent) than for DPS.
Plus, only the best gear is available in 25 man raids, and tanks can't get tanking gear from PVP. Both DPS and Healers can at least get decent epics from PVP. Not the best for PVE, but better than blues.
The solution is to allow tanks to gear up, without having to be in 25 man raids, while still making 25 man raids desirable.
I suggest changing the drop rules in 10 man raids. Make it so that 40% of the time, when a tanking item drops in a 10 man raid, it's actually a tanking item from the 25 man raid.
For example, in Naxx, 40% of the time, instead of the iLvL 200 gear, it would be the iLvL 213 gear.
This means tanks can get the best gear in the game, based on the 10 man raid, but it would take much longer than if the tank didn't run 25 man raids.
Remember, healers and DPS can get gear from PvP that tanks cannot. This evens this out. Though the same concept could be applied to both as well, but at lower percentages (to compensate for the availability of gear in PvP)
