#0 - Nov. 9, 2009, 9:38 p.m.
Will it really make a difference?
Instead of mana I'll be waiting around for focus to regen. Apparently steady shot will increase the rate of this but does it really solve any of the other issues? Is it going to be fun? It seems to me like the hunter rotation, which is currently a priority based system that I like, will become more akin to an actual rotation that, as soon as the theory craft community figures out which, will end up being 1 or 2 buttons.
That is unless they add cooldowns so we have to use different shots, but they said they wanted to move away from cooldowns on shots ;)
My question is, why completely overhaul the system which might make the hunter class less fun, instead of drastically lowering the cost on shots so we can last longer before needing to regen?
Just looking for some thoughts from actual experienced hunters :)
