Let the chaos ensue.

#1 - Sept. 20, 2018, 8:51 p.m.
Blizzard Post
Credit to u/Narabug on Reddit.

TLDR: Azerite trait dmg and healing scales inversely to your equipped iLVL. Traits with static numbers (not percentage based) will scale exponentially by lowering your equipped iLvL.

"PvP Scaling Magic" -
Damage - You become more balanced as you and your enemies iLvl are closer together. If your iLvl is significantly lower and your enemies is significantly higher, you will deal more and take less damage from them, and they will deal less and take more damage from you.

Healing - You will heal your teammates less if you lower your iLvl and they have a higher iLvl. However, they will be able to heal you significantly more in proportion to your total HP when your iLvl is low and the healers iLvl is high.

Based on peoples testing it seems like the optimal gear setup would be -

Highest iLVL Azerite gear with triple stacked traits.
Low iLVL armor with the most gem sockets possible and most optimal secondary stats for your spec. Also, old world gear with special bonus effects on them.

The bonuses from lowering your iLvL seem to taper off once you get below 300 or above 370.

Some quotes from posters in this thread.

09/21/2018 07:22 AMPosted by Kyoski
made a 300 ilvl triple gushing lacerations azerite trait set. (increased rip damage)

tested with a friend who was 358 ilvl and my rip did on average around 700 more damage per tick on his screen, along with all my other dots and abilities doing increased damage too.

09/21/2018 10:28 AMPosted by Kyoski
09/21/2018 10:12 AMPosted by Reqydruid
Damage reduction for dropping ilv is legit tho

You can do more damage depending on your azerite trait stacking
You take less damage (amazing for rbg tanks btw)
It's more reliant on your azerite traits.
you also do less healing.

Tested healing with a friend too,
regrowth crit him 29k at 358 ilvl, 138k hp
regrowth crit him 29k at 298 ilvl, 98k hp
(heals aren't scaled when healing lower ilvl players)

So with this in mind:
The optimal 3s setup would be two dps with no trinkets equipped, optimized gear offstats around 300 ilvl for reduced damage taken. (don't forget azerite triple trait stack)
healer still stays max ilvl for increased heals.

lower ilvl with azerite trait stacking scales damage done/taken and azerite traits but not heals
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Community Manager
#478 - Sept. 24, 2018, 8:39 p.m.
Blizzard Post
Hey guys!

There are indeed some issues that you guys have pointed out, which are in the process of being hotfixed. These have to do with Azerite gear slots (and gems) not being weighted in the system as much as they should, and bugs with lower level trinkets being usable at max level. As much fun as it is to relive Taunka Time, we will be working on getting these fixed up.

I've raised the cap on this thread so any further specific examples you guys have that haven't already mentioned would be great, as getting this resolved is a high priority at the moment. Thanks for all the examples so far.
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Community Manager
#487 - Sept. 24, 2018, 8:48 p.m.
Blizzard Post
09/24/2018 01:44 PMPosted by Glaiveglider
Can you give us the formula for how scaling is handled please?

2+2 is 4, minus 1 is 3.
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Community Manager
#561 - Sept. 24, 2018, 10:59 p.m.
Blizzard Post
I've been a fan of the responses to the quick maths. The Arena forums are full of trolls that mean well and are good folks. If you look at what I said and think it was condescending, then you must not come to this neck of the woods very often.

09/24/2018 02:00 PMPosted by Travysmo
I feel like quick mafs with Shaq is how we ended up in this debacle.

Was the best response imo.

Also thanks for the Dragonwrath flags. We caught it earlier but should have a fix for it in game soon.
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Community Manager
#584 - Sept. 24, 2018, 11:53 p.m.
Blizzard Post
09/24/2018 04:42 PMPosted by Aileya
This. If you're not going to help, don't post

If this was the case 90-95% of all forum posts probably wouldn't exist.

09/24/2018 04:20 PMPosted by Steeltrap
ty based yak

np fam. Thank you based Arena forums. Please keep the detailed posts about these things up. It helps us identify issues that come up like this.

I know it doesn't feel good to have these sort of things on live affecting your gameplay but it happens. :( It's hard to find every possible thing before it goes live.