Feedback: Epic Battlegrounds

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Game Designer
#1 - July 27, 2018, 11:27 p.m.
Blizzard Post
Greetings,

You may have noticed we've been doing some updates to Alterac Valley and Isle of Conquest recently. Our goals with these changes are to both improve the gameplay experience in these battlegrounds and to also design them around a longer duration format. We feel that with the longer match length, players have more room to switch strategies in a match, change from offense to defense a few times, etc. to provide a, well, more epic experience.

With that, we're looking to you to give us feedback on these changes.

Here are some of the changes recently (through hotfixes, so they are very recent):

Alterac Valley
  • Increased the number of Reinforcements by 100.
  • The NPCs health and damage will match the players level and gear, which will result in a more consistent difficulty.

Isle of Conquest
  • Increased the number of Reinforcements by 100.
  • Increased the health of the walls significantly.
  • Increased the damage the Siege Engine, Demolishers, Glaive Throwers and Keep Cannons deal against players. (The Seige Engine in particular will now be pretty scary!)
  • Increased the siege damage dealt by the Siege Engine and Demolisher. (The Ram ability will deal a lot of damage in particular)
  • The Refinery and the Quarry now generate Reinforcements more frequently.
  • Increased the health of the "bosses".

We welcome your feedback! Please focus your feedback on the gameplay in the map, in particular the pacing, balance of different mechanics etc.

Thank you!
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Game Designer
#179 - July 30, 2018, 9:53 p.m.
Blizzard Post
Thanks for the lively discussion, everyone! Some updates:

Alterac Valley

We feel Alterac Valley is in a pretty decent spot. We've seen a dip in Alliance win rates, but want to give them time to re-adjust and strategize after the changes. We'll continue to monitor things and make changes where necessary.

We realize players have a passion for some of Alterac Valley's classic mechanics (Ivus, Lokholar). While we have no immediate changes to announce yet, its something we may adjust in the future.

Isle of Conquest

We've identified an issue with the Keep Cannons dealing too much damage to vehicles. We believe this is causing defense to be stronger than intended. We are going to significantly reduce the damage the Keep Cannons deal to vehicles, but still retain their power against players.

Some other additional changes:
  • When a gate is destroyed, that faction will lose 50 Reinforcements. This will give offense an option of destroying more gates if the opposing team is "turtling."
  • The Siege Engine will now be immune to roots and snares.
  • Health of the Glaive Towers and Demolishers moderately increased.
  • Damage and siege damage of the Airship Cannons significantly increased.

We hope to have these changes live soon, and appreciate your continued feedback.

Thank You!
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Community Manager
#497 - Oct. 2, 2018, 1:04 a.m.
Blizzard Post
Hey everyone,

Just wanted to pop in here and give you guys a quick update on some new tuning changes to Alterac Valley and Isle of Conquest which will be live momentarily.

Alterac Valley

For Battle for Azeroth, we’ve put scaling on the creatures to make them more of a consistent challenge . Our intent is that the gameplay experience of Alterac Valley remains consistent, as in the creatures remain a challenge as your gear progresses. This system was in place at launch, but we’ve discovered a bug with the scaling which we’ve sent a hotfix for. In short, the creatures should now feel similar as they did during during the beginning of the expansion. Let us know how it feels!

Isle of Conquest

We’ve reduced the damage the Siege Engine and Demolishers deal to players and to the Keep Cannons. This should reduce the power of the Workshop and bolster defense up.

Thanks everyone for your continued feedback to Epic Battlegrounds, and we hope to share with you our future plans of new Battlegrounds we intend to add to the Epic Battlegrounds queue soon.