#1 - June 25, 2018, 5:35 a.m.
For example Phalanx said level 60s doing more damage than 110s is a bug. What if they're doing the same damage or slightly lower? How close do you want it? Why would you even want a level 60 to be able to kill a max level player? Does that not completely undermine the time and resources it took to level or gear?
I think clearing this up will significantly help with feedback. The first post on the topic we got mentioned scaling being used to create "fair fights" and "good gameplay" but both of these terms are subjective. So what's the teams interpretation?
Personally I don't understand level scaling in the first place. Level scaling is (hopefully) a self defense mechanic but warmode being voluntary is the ultimate defense for low levels.
I've made my feelings known about scaling a few times, you can find most of them in my other thread if you want https://us.battle.net/forums/en/wow/topic/20764136500
I'll conclude by saying the game feels like it's in between steps of phasing levels out completely but the reward/progress structure hasn't kept up. As a result keeping levels and gear while nullifying their usefulness and meaning feels absolutely awful. It's a game design incompatible with itself.
If scaling must stay, at the very least the maximum wpvp gaps must be bigger than the maximum ~10% gap in instanced pvp. Especially when you consider the realistic gap or most common gap will be 2-3%.
Please remember accessibility comes at the cost of motivation and discovery.
inb4 "Wheel chair ramps cost motivation and discovery!?"
Obviously not the same kind of accessibility.