Concerns pvp and 8.0

#1 - June 16, 2018, 1:22 p.m.
Blizzard Post
I get there is a lot to be done and blizz has a lot on their hands. But scaling needs to be addressed. I completely love the idea of a 110 holding his own vs a 120.

But the scaling goes much further then that. I went to org on my lock with a LVL 60 disc priest. It literally took 10 horde to kill him, not exaggerating that number either. At 120 I could get this disc priest below 80% hp. Actually crazy.

Also it’s seems like old pvp gear with resilience works. A lot of people are running around in full Cata pvp gear and other old seasons. Makes you 100% more useful in pvp atm or so it seems.

Try it out for yourself

But something needs to be done before 8.0 goes live
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Game Designer
#3 - June 18, 2018, 8:32 p.m.
Blizzard Post
Just dropping in to say that the PvP scaling is a system we're iterating on. Anomalies like level 60 players doing more damage than a 110 are essentially bugs that we're ironing out.

It would be helpful to hear scenarios in which you feel the scaling system is functioning oddly (i.e. lower levels doing more damage than max levels, certain spells doing more damage than they should, items etc.)

Thanks for the testing, and the feedback!