#1 - April 25, 2018, 12:57 a.m.
04/24/2018 05:09 PMPosted by Kaivax04/24/2018 12:53 PMPosted by EmrillBeing in beta now, how locked in are certain aspects of BfA class design? Are you still looking at class design as a whole or just addressing bugs or things that don’t function well? In the Legion beta many issues for class design were flagged by players but for the most part went unchanged for whatever reasons Blizzard had. This led to many severe class overhauls mid expansion. Can we expect that again?
Hello!
I wouldn't call anything "locked" during testing and active development. Our development processes are as iterative as they've ever been, and we're always looking for places where we need to make further changes to meet design goals.
Having said that, we're close to finished with the changes to the rotations and the look and feel for most specs. We’ve still got a few changes coming soon in the Beta to Unholy Death Knights, Frost Death Knights, and Protection Warriors.
We exist! Hurray! Hopefully we get some good info soon. Will be nice to provide some meaningful feedback.
On a serious note, these are the biggest issues I currently see with Unholy:
-Lack of resources to actually have a fun rotation. Apocalypse (the weapon) had a LOT of our resource system.
-Severe lack of "theme" focus. Outside of Dark Arbiter, our diseases and pets dont do much damage for a dot/pet spec.
-Army of the Dead going back to a 10 min CD is going to feel really bad.
-Wound RNG feels really bad. Both consumption and generation of Wounds.
-Our AoE mechanics (DnD/Scourge Strike cleaving) is clunky, not very fun and overall weak.
-Dark Arbiter RNG is absolutely insane and unfun.
Hopefully our changes address some of these.