#1 - Feb. 14, 2018, 1:35 a.m.
Our primary thoughts on pets going forward:
Here are some specifics of the Battle for Azeroth design for Hunter pets:
There are currently 51 pet families, and each family will be categorized as Ferocity, Tenacity, or Cunning. Each will have an active and a passive, and the active will be a Hunter class button that changes contextually with your active pet.
- Primal Rage (Active - Bloodlust)
- Predator’s Thirst (Passive - 3% Leech for you and your pet)
- Survival of the Fittest (Active - 20% damage reduction for the Hunter and Pet for 6 seconds with a 3 minute cooldown)
- Endurance Training (Passive - 10% max health for you and your pet)
- Master’s Call (Active – a friendly target and your pet are immune to root and moment impairing effects for 4 seconds with a 45 second cooldown)
- Pathfinding (Passive - 8% movement speed for you and your pet)
Each pet family will get one of six different abilities, and each ability will have a unique name themed to the family. Precedented abilities such as Ankle Crack - 50% Snare, Monstrous Bite - Healing Reduction Debuff, Shell Shield – 50% Reduced Damage Taken, Agile Reflexes - 30% Dodge, and Thick Hide – Reduced Damage Taken at Low Health already exist in the game, and we’re exploring adding something similar to Tranquilizing Shot to the list.
While this does create a landscape where there may only be a handful of families that exactly fit the combination of tools you prefer, each family was chosen with variety as a premium. There are winged creatures, predators, grazers, and more represented across as many abilities as possible, while keeping them thematically appropriate.
For two specific examples: a Spirit Beast in Battle for Azeroth still has Spirit Mend and Spirit Walk, and will gain Endurance Training and Survival of the Fittest. They also have a new ability, Spirit Shock, that dispels magic and soothes enraged enemies. Cats, on the other hand, gain Catlike Reflexes – a 30% dodge cooldown – in addition to Primal Rage and Predator’s Thirst. Both are able to tank or DPS equally.
Nowadays, only about half of the pet families out there have a useful ability, and we want to improve on that. In Battle for Azeroth, Bloodlust will be much more prominent, so Hunters should no longer feel bound to Core Hounds and Nether Rays as their best options. Most importantly, these changes should result in a pet landscape where all pets can serve as dps or tank as well as they could in Legion.
Please remember that all of the above, especially the numbers, are subject to change as we test in the Battle for Azeroth Alpha. Feel free to discuss anything related to Hunter pets here. We really appreciate your feedback!