Reforging = Bad, Netherlight = Good? Wat

#1 - Sept. 21, 2017, 2:49 p.m.
Blizzard Post
Ok, so one of the dislikes for Reforging, according to Blizzard during a Q&A was "you have to stop, leave the instance when you get an upgrade and reforge".

Right, I get that, breaks up the flow of the raid every boss, no good. Totally legit reason, kind of, to take a system out, even if it was handy.

So, about this Netherlight Crucible that makes me hop out of the raid, go to the Vindicaar?

Seriously, this one isn't even on a hecking mount. There is a singular place to do this, and I have to because the game can't even assume, yes, I want my 15 extra item levels please. *eyeroll*

If reforging was bad because "leaving content to do something, needs an addon", then how is the NC's "leaving content to do something, usually needs a calculator or consulting pins in my class discord" all that much better?
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Community Manager
#43 - Sept. 21, 2017, 11:27 p.m.
Blizzard Post
Hey guys!

We’ve been seeing a lot of discussion going back and forth on the Crucible lately, so we’ve had some conversations with the development team and I wanted to pop in and share a few points that came out of it.

Regarding comparisons to Reforging – Reforging was always a simple, mechanical choice. Players were, at the end of the day, simply replacing their worst stats with best stats on every item that didn’t already have your best stats up to a mechanical limit. The Crucible, by comparison, is only affecting a small subset of items and presents much more varied situations than say “change 30 Hit Chance into Haste”.

We’ve also seen a bit of discussion around players desiring the ability to respec the Traits that are locked on the second and third tiers of relics. We feel that the ability to respect Traits would lead to players picking traits based on perfect optimization for any given situation, which could lead to players leaving a raid to change to AoE-centric traits for the next fight during raid progression. While we feel that’s a nuisance in itself, this would also make the system feel like a watered-down version of talent rows, and would undermine the choice that is made when selecting your Relic Traits.

That being said, Relics are items and will be replaced; we do expect players to make choices and experiment with this system. Since there is still new content ahead of us in Antorus, better Relics will be available and players who make choices they may not like now will have the opportunity to get new Relics before long with a potentially new set of Trait choices.

As a note, we are also fine with the current state that Relics Soulbind on inspection in the Crucible. We believe the alternative of everyone porting in and out of the raid to pass the relic around and see who it’s best for is far, far worse. Players are smart and will be able to make educated decisions based on the information that’s available to them. As I said, we do expect experimentation however.

A final note: I saw the post on Reddit laying out three choices for Relics, asking players which one they would pick -
Relic A : 930 Ilvl BiS main trait, 3rd BiS bonus trait, but forces worst tier 2 crucible trait
Relic B : 915 ilvl BiS main and bonus trait and 2nd BiS crucible tier 2 trait
Relic C : 940 ilvl 2nd and 4th BiS traits and BiS crucible tier 2 trait.
The poster responded by saying the only way to know is to sim it. If you’re generally a player who simulates gear upgrades to make decisions, you’re probably going to do that anyway, and that’s fine. If you’re a player going off basic guidelines such as “I play a fire mage so I want Critical Strike” you will get by as you always do in this situation and pick what you think is best for your particular class or spec.

Thanks for all the feedback on the topic so far, I’ll be on the lookout for future discussions, as always.