Serious Science Issue With Argus

#1 - Aug. 17, 2017, 5:40 p.m.
Blizzard Post
Dear Devs,

This game is so unrealistic now!!! If Argus is in the sky at that proximity, several things would be occurring on the 'Roth that quite frankly have to be addressed.

1. Orbit - Unless Argus is in some kind of magical geostationary orbit, it should follow all the basic principles of celestial bodies and should rotate around da 'Roth as such. It should not be seen looking as it is at all times of the day from different zones in the world. If I port across da 'Roth from Broken Shore to Org...Argus should not just sit there at the same orientation. Additionally, the size and proximity suggest that it would significantly impact what we in the orbital mechanics business call "the angle of the sun's dangle". There would be major eclipsing of each zone as Argus passes over and blots out said dangle...of light.

2. The Tides would be like they were in Interstellar - The proximity of Argus as it passes over non-landlocked zones would cause tidal conditions that would be the equivalent of record setting Tsunamis. When Argus passes overhead the Broken Shore, I have calculated (based on the current scaling of Argus), that the entire shore except for the top 6.35 centimeters of the Tomb of Sargeras would be underwater. Many many zones would be impactd by this effect and if you want to stay true to the realism of WoW then I recommend you guys work on this.

3. Argus has zero rotation - This one is a simple fix but if the 'Roth has its own coriolis force generatd by orbiting a larger sun, then Argus would also have its own rotational force from the effect of the 'Roth. As far as a I can tell, the current in game physics do not reflect this. This one is super ez to fix and would imo make the game way more enjoyable to play.

There are several other issues as well but I know you guys are busy and I didnt want to overwhelm you. Please fix this stuff though because WoWs reputation of being realistic is at stake!

Thanks, and may the force live long and prosper

-Caine out
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Community Manager
#75 - Aug. 17, 2017, 7:15 p.m.
Blizzard Post
08/17/2017 10:40 AMPosted by Pympcaine
Dear Devs,

This game is so unrealistic now!!! If Argus is in the sky at that proximity, several things would be occurring on the 'Roth that quite frankly have to be addressed.

1. Orbit - Unless Argus is in some kind of magical geostationary orbit, it should follow all the basic principles of celestial bodies and should rotate around da 'Roth as such. It should not be seen looking as it is at all times of the day from different zones in the world. If I port across da 'Roth from Broken Shore to Org...Argus should not just sit there at the same orientation. Additionally, the size and proximity suggest that it would significantly impact what we in the orbital mechanics business call "the angle of the sun's dangle". There would be major eclipsing of each zone as Argus passes over and blots out said dangle...of light.

2. The Tides would be like they were in Interstellar - The proximity of Argus as it passes over non-landlocked zones would cause tidal conditions that would be the equivalent of record setting Tsunamis. When Argus passes overhead the Broken Shore, I have calculated (based on the current scaling of Argus), that the entire shore except for the top 6.35 centimeters of the Tomb of Sargeras would be underwater. Many many zones would be impactd by this effect and if you want to stay true to the realism of WoW then I recommend you guys work on this.

3. Argus has zero rotation - This one is a simple fix but if the 'Roth has its own coriolis force generatd by orbiting a larger sun, then Argus would also have its own rotational force from the effect of the 'Roth. As far as a I can tell, the current in game physics do not reflect this. This one is super ez to fix and would imo make the game way more enjoyable to play.

There are several other issues as well but I know you guys are busy and I didnt want to overwhelm you. Please fix this stuff though because WoWs reputation of being realistic is at stake!

Thanks, and may the force live long and prosper

-Caine out
Guild checks out.