#1 - April 13, 2017, 12:08 a.m.
For context, here are the two changes in particular that I'm referring to:
Brewmaster
Blackout Strike: Cooldown increased to 14 seconds, up from 3 seconds.
Breath of Fire: Cooldown increased to 20 seconds, up from 15 seconds.
As it stands now, Blackout Combo is without equal for end-game content. The buffs it grants are indispensable and make the talent superior to the others of the same tier, according to most other Brewmasters I've had the privilege of finding. But without having Blackout Strike on a relatively normalized cooldown, there is a painful amount of empty space in the rotation.
I took it upon myself to run some tests on it, setting myself up to practice the rotation as it would be with the greater cooldown, and I've come to the conclusion that having it lengthened to such an extent seriously hinders the flow of the rotation. While it's not enough to be painful, it does hurt to have all that empty space in between, and it leaves the rotation far too prone to Tiger Palm spamming.
I'm also beginning to worry about the Breath of Fire cooldown increase, and though it is a smaller increment, it leaves a lot of defensive downtime thanks to the Hot Blooded trait. While I do not worry about this with Sal'Salabim's Lost Tunic, it poses a problem for those that have to wait on the massive cooldown.
Our rotation as it is now in 7.2 is stable, comfortable, and needs no adjustments to cooldowns that I can tell. So why now? Why does this need such a large change? This new adjustment feels haphazard and baseless - I'm trying to look on the bright side, to understand, but something's not quite right here.
Thank you for reading, and I hope to have some answers soon/pray this isn't the final iteration.
TL;DR
Brewmaster wonders why BOF and BOS are getting increased cooldowns, worries about flow of rotation suffering and direct survivability.