#1 - March 31, 2017, 11:12 p.m.
03/30/2017 05:19 PMPosted by SephBut we lean on our talent trees to do so much more than just let you choose between 2 thematic paths for your spec fantasy - they have to offer simple passives vs. added complexity via new buttons, single target vs. AOE mechanics, playstyle/pacing customization, and more.
...and makes me wonder; is the current talent system being asked to do too much?
Should another system be developed or an existing one re-purposed to let players better focus their class theme and flavor, while the decisions that affect mechanical depth and playstyle remain the primary job of talents? How much of a class' theme and flavor is purely aesthetic and how much relies on the interactions of discreet abilities?
Obviously this is a very broad question with no clear answer, I just wondered if it got people thinking.