Hardcore vs Casual

#1 - Oct. 11, 2016, 9:36 p.m.
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"The fact that no one can agree on what Casual and Hardcore actually mean, even after we've been talking about it on the forums since launch, means that this thread is kind of pointless."

I pulled this from a random thread, because it is a very valid point, so, that said, let's discuss our definitions of "Casual vs Hardcore"

My personal definition of a hardcore player, is someone who has enough time, and is willing to put 40+ hours weekly to progression, and a casual, would be someone who has a little less time, but is still willing to progress, and have fun.

Please note, that in my opinion, a hardcore player, may or may not be as skilled as the casual, it simply means he plays more, and puts more effort in.
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#55 - Oct. 12, 2016, 12:29 a.m.
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I think it's easy to define people by their "progression".

Raids are a good example - I would never see someone as as "casual" player if they are investing into Mythic raids during progression periods (sans carry). Most of that is to do with the amount of playtime investment required, so you could also take that as a major factor.

A hardcore player would also do as much as they can to maximize their playtime to the extreme, while a casual player would be fine enjoying the game within its constraints and limitations without pushing too hard.

Either way, I think it's obvious that a majority of the player base would be defined as casual within this, no?
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#69 - Oct. 12, 2016, 1:04 a.m.
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10/11/2016 05:49 PMPosted by Kiaren
10/11/2016 05:29 PMPosted by Ornyx
I think it's easy to define people by their "progression".

Raids are a good example - I would never see someone as as "casual" player if they are investing into Mythic raids during progression periods (sans carry). Most of that is to do with the amount of playtime investment required, so you could also take that as a major factor.

A hardcore player would also do as much as they can to maximize their playtime to the extreme, while a casual player would be fine enjoying the game within its constraints and limitations without pushing too hard.

Either way, I think it's obvious that a majority of the player base would be defined as casual within this, no?

I would substitute mythic raid for raid commitments on a schedule to be non-casual. Spending half of your non-raiding time figuring out flasks and other raid attributed stuff pushes you into hardcore. So it is almost like a 3rd label is missing. Casual -- Something else -- Hardcore.

I agree with everything you said. Time commitment, set-up, and strategic planning pushes Hardcore.

Something in between is an interesting thought as well, somewhere I'd probably fall at the moment.