Its our fault

#1 - Sept. 9, 2016, 6:20 p.m.
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Ion Hazzikostas can't get to the good threads about constructive criticism b/c of all the anger threads.

what a load of bs.

GUys reroll warlock are screwed in Legion.
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#10 - Sept. 9, 2016, 6:26 p.m.
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What he said was that while reading feedback and trying to find constructive posts, it doesn't help to see things like "REROLLING" and various petition threads (which are against the forum Code of Conduct, FYI). This is actually a valid point when it comes to the way feedback has been provided.

Those kind of statements don't help provide any kind of context or feedback to the developers as to what the state of the complaints are. I've said this in this forum before, but we really have found use in the collated lists of feedback that have been made here. Posts that are made that detract from an orderly discussion doesn't help to push your feedback forward. There's no denying that Warlocks are upset, and the forums have been busy - but the trolling and spamming, the grouping up to downvote any Q&A questions not to do with Warlocks, etc., really isn't the way to promote discussion.

As Watcher said, he personally is aware of the complaints that Warlocks have put forth, and the development team is working on making some changes and seeing where Warlocks land after that.
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#21 - Sept. 9, 2016, 6:30 p.m.
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09/09/2016 11:29 AMPosted by Vreivai
What he said, was that while reading feedback and trying to find constructive posts, it doesn't help to see things like "REROLLING" and various petition threads (which are against the forum Code of Conduct, FYI).


I agree, but shouldn't he have been able to at least find the threads that you've posted in? Because from what he said, it sounds like he couldn't.

I assure you, the threads where players worked to get all their feedback together were sent over.

09/09/2016 11:26 AMPosted by Ornyx
What he said was that while reading feedback and trying to find constructive posts, it doesn't help to see things like "REROLLING" and various petition threads (which are against the forum Code of Conduct, FYI). This is actually a valid point when it comes to the way feedback has been provided.

Those kind of statements don't help provide any kind of context or feedback to the developers as to what the state of the complaints are. I've said this in this forum before, but we really have found use in the collated lists of feedback that have been made here. Posts that are made that detract from an orderly discussion doesn't help to push your feedback forward. There's no denying that Warlocks are upset, and the forums have been busy - but the trolling and spamming, the grouping up to downvote any Q&A questions not to do with Warlocks, etc., really isn't the way to promote discussion.

As Watcher said, he personally is aware of the complaints that Warlocks have put forth, and the development team is working on making some changes and seeing where Warlocks land after that.
Serious question man, why isn't there more direct communication between devs (or even CMs like yourself) in the forums? I really believe that so much of this negativity would have been avoided by just having a simple dialog every once in a while and letting us know that what we're saying really is being read.

We've had some failing on our part, communications wise, but the conversations we've had over the last couple of weeks has helped to push along the feedback everyone has provided.
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#40 - Sept. 9, 2016, 6:36 p.m.
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09/09/2016 11:32 AMPosted by Miptizza
09/09/2016 11:26 AMPosted by Ornyx
What he said was that while reading feedback and trying to find constructive posts, it doesn't help to see things like "REROLLING" and various petition threads (which are against the forum Code of Conduct, FYI). This is actually a valid point when it comes to the way feedback has been provided.

Those kind of statements don't help provide any kind of context or feedback to the developers as to what the state of the complaints are. I've said this in this forum before, but we really have found use in the collated lists of feedback that have been made here. Posts that are made that detract from an orderly discussion doesn't help to push your feedback forward. There's no denying that Warlocks are upset, and the forums have been busy - but the trolling and spamming, the grouping up to downvote any Q&A questions not to do with Warlocks, etc., really isn't the way to promote discussion.

As Watcher said, he personally is aware of the complaints that Warlocks have put forth, and the development team is working on making some changes and seeing where Warlocks land after that.


If we didn't do this, we never would have gotten an answer at all. We HAD to. It was our only available option left after legitimate constructive feedback was completely ignored for months.

AND IT WORKED.

Most of the spamming and downvote spamming started in the last few days, well after I dropped in even to gather more feedback to send along - so I would go so far as to say it really didn't help much.

Again, all of your work and information gathering was sent over. We will continue iterating on Warlock changes, starting with the Soul Shard change, and we will see where Warlocks land after that.
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#64 - Sept. 9, 2016, 6:46 p.m.
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09/09/2016 11:40 AMPosted by Anui
@Ornyx, if you don't mind my asking, will we see devs sitting down to actually discuss the changes they are planning for Warlocks, relatively soon? Or will it be a matter of just checking hotfix notes every week?

P.S. Thank you for your efforts on behalf of the community.

If you're asking if they will pop in here and have conversations, we will see what happens. I will try, at least, to gather some of their thoughts and philosophies on the changes (or lack thereof) and share that here.

As I've said over and over again here, we are aware of the feedback and I'm still here reading.
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#89 - Sept. 9, 2016, 6:58 p.m.
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I think we're going to step back a bit here and let the forum calm down a bit over the weekend.

Looking at the changes Ion proposed in the Q&A, let us know what you think about Soul Stones being expanded to sit at 3 out of combat; this is the first change we are looking at making, and any feedback you guys provide on this will help our thinking overall.

Thanks again for all your thoughts and feedback so far, and, again, let's keep this forum constructive. Enjoy the rest of the Q&A and have a good weekend everyone!