#139 - July 19, 2016, 6:01 a.m.
Thanks for all the feedback here - it's been incredibly helpful. Aside from the obvious health/damage debuff, in the past week we've made a number of more targeted changes: boss melee damage has been reduced across the board; Enrage-dispellable effects like Gurtogg's were nerfed since they aren't removable anymore; the health of Doomfire Spirits and Xhul'horac's imps have been reduced beyond the standard debuff amount; and the splash damage caused by Mannoroth's Imp-losion was significantly reduced (many strats relied on Gorefiend's Grasp, which isn't as widely available in 7.0, so it should be more viable to just clump tightly at the appropriate times now).
We'll be keeping a close eye on how things play out on live for the first couple of days. There will inevitably be an adjustment period as raiders get used to new abilities, and guilds may run into slightly different timings as their effective DPS (whether higher or lower) isn't exactly the same as it was in 6.2.4. But once the dust has settled, our goal remains an endpoint where the overall experience is a bit easier than it was before, without becoming totally trivial. We'll make additional targeted tweaks as needed.