Unable to properly test PvP

#1 - June 12, 2016, 11:41 p.m.
Blizzard Post
This is a feedback topic

It seems pretty impossible to test pvp with the current states of beta.

The arenas and bgs are plagued by blood dks and holy paladins. This makes it very difficult to give feedback on other classes because they're broken AF excuse my language.It also makes it very hard to enjoy a simple bg/skirmish. In order to progress with balancing everyone else these 2 specs in particular need to be toned down by a lot. I'm talking here about their damage.

At the moment Hpals barely heal, they just run in pop wings and top the meters while keeping their group alive.

Blood Dks on the other hand are simply immortal gods that deal way too much damage in particular with heart strike criting sometimes for over 700K.

It's been said in the past but nothing has changed. Hopefully next build if we see some changes we'll be able to give feedback on something else than that.
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Game Designer
#14 - June 15, 2016, 1:38 a.m.
Blizzard Post
Much of the blood DK damage was coming from the Honor talent "Blood for Blood" which we've toned down in an upcoming hotfix, and the talent will no longer remove the rune cost from Heart Strike. The idea of the talent is to give Blood DK's an option to increase their damage at the expense of a survivability loss (most tank specs have an honor talent similar to this), it was just overtuned.

As for Holy Paladins, the honor talent "Avenging Light" was probably too good now that Holy Light heals for so much. We've toned that one down too, which should be live now.

Thanks for the feedback!