#106 - April 29, 2016, 12:21 a.m.
We normally prefer to provide the abilities and world and let players determine how they want to play, and decide for themselves what the ‘best’ way for themselves to play is. In this case, we think that maybe just spelling out how we expect it to be played will help you all experience it better, give better feedback, and help identify the points of confusion you had that prevented you from reaching these conclusions. So, without further ado...
Celestalon's Guide to Mastering the BrewHere’s how
I play the new Legion Brewmaster. This is non-talent-specific, talents will be an additional layer on top of this.
Offensive AbilitiesThese are important because they establish threat, do damage, and give you more usage of your Active Mitigation abilities. They're best used in a priority list, with the key skill differentiator being maximizing Keg Smash usage, and not wasting any Energy while maximizing damage.
1. Always, ALWAYS save enough Energy and GCDs to Keg Smash exactly as it comes off cooldown.
2. Tiger Palm, if you're at risk of capping Energy.
3. Breath of Fire if there are multiple targets.
4. Blackout Kick.
5. Tiger Palm with excess energy, making sure to leave 40 for when Keg Smash comes off CD.
Defensive AbilitiesThis will make up the meat of the discussion, as there is a ton of nuance in only a few abilities here. There are several defensive resources important to Brewmasters: Brew Charges (ISB/PB), Health, Ox Orbs, and Stagger. (Energy is the other resource, but that's considered an offensive resource, and is converted into more Brew Charges per above). Each of those resources is important, and should be monitored.
Let's start by talking about
Health, as it's likely the most nuanced resource. Obviously, if you run out, you die, but there's so much more going on here. It's actually ideal that you stay somewhat damaged, when you're not in danger. Let’s explore why that’s a safe thing to do, and how it benefits you.
The Brewmaster is especially well suited to staying somewhat damaged, having Stagger to provide constant steady damage, and having
Mastery: Elusive Brawler to ensure that it's highly unlikely that you'll take a string of multiple non-avoided attacks in a row. Mastery is not just plain dodge, it's key to recognize the difference; it acts as a fairly reliable form of dodge, when you need it (and not when you don't).
Now for the benefits of staying damaged. Presumably, if you're in much danger as a Brewmaster, you're likely in group content, and are getting some external healing. Consider what form that healing takes. It varies based on the spec of healer(s) with you, but a safe assumption is that there is a mixture of steady healing (such as HoTs) and large direct heals (such as Flash of Light). Healer mana matters in Legion (and we want to make sure that spending mana on tanks is an important part of that), so minimizing how much healing you need is important. If you stay at full health most of the time, and occasionally spike low, that wastes most of the steady healing (HoTs), making them mostly overheal. By staying damaged, the HoTs can do their job.
Secondly,
Gift of the Ox provides you with healing spheres, but it procs more often the lower health you are. That means two things: First, it reinforces that you want to let yourself get damaged. Second, it means that you shouldn't pick up the healing spheres when you don't need them, as their healing will reduce the chance of more dropping until you take more damage. Thus, the best way to use Gift of the Ox is to only use them when you get dangerously low on health. That will ensure there is a significant number of them, ready to go whenever you do need them. Also, it's worth noting that the fact that they drop at your left and right (alternating) matters, as it means you can choose to collect only half of them at once, as one side's pile will likely be enough to keep you going; no need to grab both sides if you don't need to.
That brings us to the primary way that you manage your health: Ironskin Brew and Purifying Brew, which share charges. They work best when combined; using a healthy mixture of both is nearly always superior to heavily favoring one or the other. Ironskin Brew provides damage
smoothing and increases the effectiveness of Purifying Brew, but does not reduce healing needed. Complimenting that, Purifying Brew removes Staggered damage, but only does much if you've recently used Ironskin Brew.