Discipline Priest Feedback -- Build 21466 -- 13-Apr

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Community Manager
#1 - April 13, 2016, 8:07 p.m.
Blizzard Post
Please feel free to reply to this thread with feedback you have on this specialization in the most recent version of the Legion Alpha.

You'll find class designer notes on this build here.

This thread and subforum are for class feedback. We may not be attentive to other threads on this subject. Please confine discussion in this thread to issues related to this spec only.

Thank you!
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Game Designer
#18 - April 15, 2016, 3:30 a.m.
Blizzard Post
You guys have pretty much figured it out, but, right--the passive damage increase on the artifact should not increase Atonement healing. The traits on the artifact itself should ultimately increase Disc's total healing ability (including both Atonement and non-Atonement) by the same amount as the other healers' artifacts. We do want to figure out how to make this clearer.

Disc should be able get use out of DPS trinkets, but we have to make sure they're not overpowered. For example, they have to add less healing than healing trinkets. Corrupted Starlight as the twin problems of being AoE (which will always risk being overpowered for Atonement purposes) and being an RPPM proc (which results in it adding the same amount of DPS to Disc's low damage as it does to a caster's high damage). We will likely reduce RPPM proc rates for Disc on trinkets like this.
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Game Designer
#23 - April 15, 2016, 7:42 p.m.
Blizzard Post
04/15/2016 12:19 PMPosted by Zolvolt
What kind of trinket rules should we be able to expect? Anything that does spell damage = atonement? Or only holy/shadow spell damage?


Not finalized yet. Worth pointing out, there is something to be said for the option of not letting any of them Atone, which would let us tune them around damage alone for Disc. That would probably mean a minor proc rate reduction compared to casters, rather than a very substantial one. And it would maintain the use cases for trinkets more clearly and consistently with other healers--healer trinkets for healing, DPS trinkets only for DPS use (so rarely in serious content). Either is an option; we want to see how it plays out in testing.

The main point above was that, in ether case, we don't want caster trinkets to be better for healing. Disc can get caster trinkets (necessarily, since Shadow uses them), and they can have some damage or damage+healing value, but they shouldn't be desirable for main role use in challenging content.