Broken Shore Scenario

#1 - April 15, 2016, 11:21 p.m.
Blizzard Post
Hi all,

After finally playing through the entire scenario after multiple bugs preventing me from completing it (group just stops moving or moves back, DC caused it to error out, Jaina never creates ice bridge, etc), I have to say its pretty fun smashing the Legion.

That being said, I really wish this wasn't an individual scenario. Meaning, I wish that I was participating with real players as I moved through this scenario. I think it would be amazing to do this with 10 or more other real players fighting alongside the NPCs.

I understand that this is the intro to Legion and it would create problems later on down the road when no one is queuing up for it. Maybe we could make it flexible? Or do it similarly to the way the siege of Undercity worked where it would run every 10 or so minutes after someone queues up. Maybe even be able to queue up as a group or raid and have it scale to our raid size.

I want more real player interaction in the open world (scenario in this case), and I feel this is an excellent place to do that.

TLDR: The scenario for the Broken Shore is great content, I just wish we could experience it with other real players.
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Game Designer
#3 - April 15, 2016, 11:32 p.m.
Blizzard Post
Thanks for the feedback! What you're seeing is a consequence of the current beta concurrency. The Broken Shore Scenario supports up to 20 allied players at once (and eventually, 20 Horde as well).

New tech allows you to queue and be placed in the scenario immediately, without waiting for a full 20 players. For the first 20 seconds of the boat ride, other players can be placed in the instance, up to the cap of 20.

This will allow you to play a player-filled scenario during the first few weeks of the expansion launch, and continue to play Broken Shore much later in the expansion when less than 20 players are present in the queue.

This also means that the scenario should be fun for both groups of 20 and solo players, please let us know your thoughts!
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Game Designer
#38 - April 22, 2016, 12:56 a.m.
Blizzard Post
Many tuning improvements have been made based on your feedback, please give it another shot!