Discipline Priest Feedback -- Build 21384 -- 30-Mar

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Community Manager
#1 - March 30, 2016, 10:46 p.m.
Blizzard Post
Please feel free to reply to this thread with feedback you have on this specialization in the most recent version of the Legion Alpha.

You'll find class designer notes on this build here.

This thread and subforum are for class feedback. We may not be attentive to other threads on this subject. Please confine discussion in this thread to issues related to this spec only.

Thank you!
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Game Designer
#4 - March 31, 2016, 6:09 a.m.
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The intention of the Schism change was actually to make sure you _could_ use it every other Penance. Because it has a cast time, it's cooldown is effectively slightly longer, so it always didn't sync up at 18 seconds.

Nothing is inherently wrong with taking every available non-Atonement-improving talent and varying the playstyle away from the default, modulo correct tuning on the talents. Shadow Covenant is a new mechanic that thus far hadn't gotten much attention in testing, and if the most recent buff turns out to be too strong, that will greatly help narrow down the correct tuning.
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Game Designer
#10 - March 31, 2016, 7:05 p.m.
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Perhaps minor, but when looking at Shadow Covenant note that there's a tooltip bug--the absorb was increased in this build along with the heal (the absorb is still 50% of the heal). We're considering making the absorb based on the effective healing done, to be consistent with Shadow Mend.

The goal is not to have rotations where you don't use Atonement at all (and this seems unlikely since Penance, Smite, and low-count Plea are still very efficient). If Shadow Covenant feels like it can be spammed heavily in place of a normal rotation, then its cost is too low--but in any case it's good if that spell starts getting explored more on alpha.

The change to Shadow Word: Pain was primarily directed at Shadow; separating the durations for Shadow and Disc is an option if it causes problems.
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Game Designer
#23 - April 2, 2016, 3:24 a.m.
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Capping the cost of Plea is an option we'll look into. The goal is to have it be an easy and flexible way to apply Atonements when you don't have a lot of them, but not allow it to be an overly efficient way to spread an unlimited number throughout the raid. Once it becomes less efficient than the other options, the cost might not have to increase further--we understand you shouldn't lose a chunk of mana from one accidental cast.

On that note, it's possible PW:Radiance is a little too prominent right now compared to Plea. Plea should be the natural way to apply your typical average number of Atonements (along with PW:Shield), with PWR being a more expensive investment to get more than usual. We'll look at the costing if their roles are seeming somewhat reversed. PW:Radiance feeling like the main rotational way to maintain "standard" Atonement count will definitely contribute to the problem of Shadow Covenant feeling like it breaks apart your rotation. Shadow Covenant should be replacing one high-cost AoE heal variant with another, without interrupting the ordinary gameplay.

PW:Radiance should already be favoring targets that don't have Atonement on them. Let us know if you're sure you can observe different behavior on alpha, when all targets are players.