#9 - March 10, 2016, 10:24 a.m.
Storm Earth and Fire: Is it possible to have guardians like from Storm, Earth, and Fire give xp/loot credit if they attack something and kill it without us cleaving onto it? If we pull 3 mobs with SEF and they don't group up perfectly to get cleaved by FoF from our main body, or we don't actively target them, then we get no loot or XP.
This is on our list to investigate. We'll likely be able to make it count as long as an ability damaged them, not just the SEF's auto attacks.
Eye of the Tiger: Is it suppose to roll damage/HoT from every Tiger Palm or just refresh duration? Is the debuff only suppose to be able to be on one target?
Refresh. It's a single target DoT to maintain. It's intentionally the very passive option on the row, if you prefer that gameplay.
Chi Orbit: A couple builds ago this ability was changed to move much slower around you and in a weird path that usually ends with all 4 stopping in front of you. The orbs are too close to the player and don't always hit the target you're right in front of.
Sounds like just bugs. They should smoothly orbit around you.
Power Strikes: I have never liked this ability as WW. On paper is looks fine, but in a raid encounter the extra chi usually comes when I'm not expecting and ends up getting wasted by either capping and not dropping an orb (bug), or dropping the orb while moving so I would have to go out of melee range to pick up the chi orb.
This is improved (solved?) in Legion. It just saves it until you can benefit from it, no more orb, no more potential waste.
EDIT:
Healing Elixirs: Tigereye Brew 1.5 min cd and Energizing Elixirs 1 min cd are the only 2 abilities that we have now to activate this talent (besides dropping in health). Could this be changed to be a usable ability similar to the rogue healing flask or switch what the ability procs off of?
In what ways is the automatic trigger on getting knocked low not sufficient? The trigger on ability use is supposed to be just gravy, on top of that.