Windwalker Monk Feedback -- Build 21249 -- 9-Mar

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Community Manager
#1 - March 9, 2016, 9:56 p.m.
Blizzard Post
Please feel free to reply to this thread with feedback you have on this specialization in the most recent version of the Legion Alpha.

This thread and subforum are for class feedback. We may not be attentive to other threads on this subject. Please confine discussion in this thread to issues related to this spec only.

Thank you!
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Game Designer
#7 - March 10, 2016, 9:51 a.m.
Blizzard Post
The change to Rising Sun Kick's cooldown accidentally broke it for Serenity interaction; that'll get fixed. With that fixed, Serenity should be working pretty solidly with the new Mastery. It does cause you to cap Energy, but that's expected when you make everything free.
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Game Designer
#9 - March 10, 2016, 10:24 a.m.
Blizzard Post
03/10/2016 02:20 AMPosted by Coldfysts
Storm Earth and Fire: Is it possible to have guardians like from Storm, Earth, and Fire give xp/loot credit if they attack something and kill it without us cleaving onto it? If we pull 3 mobs with SEF and they don't group up perfectly to get cleaved by FoF from our main body, or we don't actively target them, then we get no loot or XP.


This is on our list to investigate. We'll likely be able to make it count as long as an ability damaged them, not just the SEF's auto attacks.

03/10/2016 02:20 AMPosted by Coldfysts
Eye of the Tiger: Is it suppose to roll damage/HoT from every Tiger Palm or just refresh duration? Is the debuff only suppose to be able to be on one target?


Refresh. It's a single target DoT to maintain. It's intentionally the very passive option on the row, if you prefer that gameplay.

03/10/2016 02:20 AMPosted by Coldfysts
Chi Orbit: A couple builds ago this ability was changed to move much slower around you and in a weird path that usually ends with all 4 stopping in front of you. The orbs are too close to the player and don't always hit the target you're right in front of.


Sounds like just bugs. They should smoothly orbit around you.

03/10/2016 02:20 AMPosted by Coldfysts
Power Strikes: I have never liked this ability as WW. On paper is looks fine, but in a raid encounter the extra chi usually comes when I'm not expecting and ends up getting wasted by either capping and not dropping an orb (bug), or dropping the orb while moving so I would have to go out of melee range to pick up the chi orb.


This is improved (solved?) in Legion. It just saves it until you can benefit from it, no more orb, no more potential waste.

EDIT:
03/10/2016 02:20 AMPosted by Coldfysts
Healing Elixirs: Tigereye Brew 1.5 min cd and Energizing Elixirs 1 min cd are the only 2 abilities that we have now to activate this talent (besides dropping in health). Could this be changed to be a usable ability similar to the rogue healing flask or switch what the ability procs off of?


In what ways is the automatic trigger on getting knocked low not sufficient? The trigger on ability use is supposed to be just gravy, on top of that.
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Game Designer
#17 - March 10, 2016, 7:24 p.m.
Blizzard Post
03/10/2016 06:03 AMPosted by Delritha
The only problem I see in the current iteration is the fact that you can be at 3 chi out of 5 with the talent, The buff procs, Tiger Palm, and the buff goes away. Meaning you use up the buff first, but un-intentionally wasting a chi builder from Tiger Palm.

If it allows for the full Tiger palm chi generation plus the Power Strikes (meaning it only gets used up when you tiger palm at 0, 1, or 2 chi) then it would be useful. But currently in my API, I have to force the simulation to ONLY Tiger Palm at 0, 1, or 2 chi while the buff is up, otherwise Tiger Palm at 0, 1, 2, or 3 chi.


This will be fixed.

03/10/2016 08:23 AMPosted by Qweetaa
Any way with the new Haste changes that we could get Fists of Fury to behave like other channeled spells (Drain Soul, etc) and have Haste add an extra instance of damage?


Channeled spells do not get additional ticks with Haste.

03/10/2016 09:40 AMPosted by Nagazaki
-SEF:
Clones still jumps to monsters out of combat pulling extra stuff. THEY STILL jumps to critters too.
Im really scared to use them in dungeons atm so im not sure if I like the new SeF or not.


This will be fixed.