#2 - March 9, 2016, 10:38 p.m.
Several changes are coming regarding traps that didn’t make it in in time for today’s Alpha build. Traps will no longer share a cooldown, and their cooldowns are being significantly lowered. Additionally, many trap talents had placeholder damage numbers, and are being fixed to actually do respectable damage. Explosive Trap’s baseline damage is also going up massively, such that it’ll be worth using even against a single target. Keep these changes in mind, and continue giving us constructive feedback, thanks!