#10 - Feb. 27, 2016, 3:51 a.m.
In-combat self-healing for tanks is an interesting discussion. Self-healing and mitigation fill the same role, but do so in different ways. I think it's fair to say that you'd expect Paladins to be heavier on self-healing and weaker on mitigation, than your average tank, but it may not feel that way in practice, being focused into one prominent ability.
For those curious, early on in development of Legion, all damage mitigated by SotR was added to your next LotP (which was a flat heal amount). This was a really neat idea, but had significant scaling problems that ultimately made it impossible to balance. That led to exploring alternate designs for LotP.
We're also seeing mixed feedback about core gameplay. Interestingly, some people love it, some people find it "bland due to no resource". Mechanically, they have pretty much the same resource as live (SotR charges), just with a bigger pool and additional passive generation rate. But for some people, that feels different, and it's interesting to explore why.
There should be no diminishing returns on SotR; it merely smooths the value of Mastery/Avenger'sShield over the new duration if you refresh with a different Mastery/Avenger'sShield value than you cast the first one with (so there's no snapshotting problems). Let us know if that's bugged somehow.
It's intentional that you can hit a target multiple times with Blessed Hammer (aiming it such that you can do that is a very obvious point of the talent, and it would be very disappointing if you couldn't do so). But it should feel in your control to do so, not random. Let us know if it feels more random than controllable.
Thanks for all the useful feedback; keep it coming!