Demonology Warlock Feedback -- Build 21154 -- 24-Feb

Forum Avatar
Community Manager
#1 - Feb. 23, 2016, 11:25 p.m.
Blizzard Post
Please feel free to reply to this thread with feedback you have on this specialization in the most recent version of the Legion Alpha.

This thread and subforum are for class feedback. We may not be attentive to other threads on this subject. Please confine discussion in this thread to issues related to this spec only.

Thank you!
Forum Avatar
Game Designer
#4 - Feb. 26, 2016, 9:10 p.m.
Blizzard Post
02/26/2016 12:06 PMPosted by Nephilìm
---Why is Implosion a talent and Imp to the Breach a gold artifact ring ability...

Imp to the Breach will be changed, for the reasons you've identified.
Forum Avatar
Game Designer
#20 - Feb. 27, 2016, 1:54 a.m.
Blizzard Post
Lots of great feedback here, thanks! Some random notes in no particular order:

- Pet AI in general has some bugs with responsiveness right now. Those'll get fixed.
- We don't see the synergy between Summon Beholder and Hand of Doom as a problem, because in that situation, you'd almost certainly want Hand of Doom *anyway*, regardless of the presence of Summon Beholder. The exception to this is if you're only applying the Doom for the Beholder to hit it, and they die before the Doom can tick. In that somewhat-unusual situation, it's an interesting combination to work around that limitation, so we're fine with it.
- Demonic Servitude isn't used because the Doomguard and Infernal are undertuned right now. That's also contributing to the feeling that Warlocks "don't have a cooldown anymore". You'll find that they've been massively buffed in the next build, in hopes of solving both of those issues.
- The bug with shard-consuming spells appearing to consume an additional shard will be fixed soon, probably by the next build.
- Demonic Empowerment has several issues currently; it's not affecting the health and energy regen of most demons. Those'll get fixed soon. Additionally, we're planning to make it much smarter about which demons it buffs, reducing the need for tracking timing; it'll just do the "right" thing, including giving it a 'pandemic' window.
- In general, please remember that tuning hasn't happened yet, so things like talents seeming better than their peers will get solved.
Forum Avatar
Game Designer
#26 - Feb. 27, 2016, 3:29 a.m.
Blizzard Post
02/26/2016 06:04 PMPosted by Helz
Our doomguard has a 20 second duration and service has a 25 duration WHY do we need pandemic added to the 12 second buff?


Could you clarify this? I don't understand what you're asking; what's the significance of their duration to whether DE can pandemic?