Heirloom Ring from Fishing

#0 - Oct. 24, 2009, 10:23 p.m.
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"Preparations for a fishing derby in Northrend are well underway by the Kalu’ak. Up for grabs - a new heirloom ring!"

Am I the only one who thinks this is rather moronic? Several people are likely to do this with the ease of fishing, plus lucrative dailies (if you're a little lucky) which probably has more fishers than ever in the game. The chances that any of them are alt-o-holics or even will ever use the ring isn't even guaranteed. Most will do it just for the achievement or just to see their name yelled when they win. It's a pure luckfest to even get, what it looks like will be the only boa ring in existence, as it's just the first person to catch a shark. Please please please choose a different prize. Heirloom items should be readily available for people like myself who want to chain level alts. I'm fine with the number of badges and seals I've spent to buy nearly every heirloom item in the game. Locking people like myself out of them for something like this seems really dumb.
#34 - Oct. 26, 2009, 8:12 p.m.
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Q u o t e:


You're missing the point entirely. Do you even read my posts? I have it leveled on four toons. The point is the ring will ONLY GO TO THE WINNER. An heirloom item with xp increase...goes to a single person PER WEEK PER SERVER because they got lucky and got the shark first. Period.

You're right. Far fewer people will be leveling with a 25% experience boost as compared to those leveling with a 20% experience boost with heirloom items. Given all of the scaling heirloom items in the game and the ways in which we've eased the leveling experience, we're okay with that.

It shouldn't be expected that every heirloom item with increased experience will be made readily available to every 80 player. This is a special ring for a few select lucky winners a month. Good luck!
#55 - Oct. 26, 2009, 8:27 p.m.
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Q u o t e:


I have no problem with people getting rewarded, as I said, for all I care, make the fishing thing give a legendary item, I'd just prefer they stayed away from heirlooms being released in ways like this.

It may be anecdotal to mention, but if your suggestion came to fruition, your thread would be replaced by a number of other threads complaining that an amazing legendary item is being made available for RNG to random, lucky fishers.

The truth is, when anything in the game is changed or added, there is cause for complaint and cause for celebration. So say we all.
#68 - Oct. 26, 2009, 8:42 p.m.
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Q u o t e:


Do the devs really have that much time on their hands where they can develop content that is only for 4 people a month?

I only ask because I thought you guys specifically said you were getting away from that in WOTLK.

Our developers are divided into several different teams with different focuses. Our professions designers had this tournament in the works for a while and feel that 3.3 was a good time to get it in. This doesn't take away from developing art, designing encounters, keeping classes balanced and fresh, etc.

Our development team is like Eddie Murphy in "Meet Dave." Tom Chilton/J. Allen Brack may be the commanders controlling the human-like vessel, while all of our developers are divided into teams to maintain the various limbs of the body and ensure all systems are functioning.

Yea, I went there. I watched that, and about 25 other movies a few weeks ago when I was really sick.