It took 3 health bars to kill that Ret Pally!

#0 - Nov. 4, 2009, 2:14 p.m.
Blizzard Post
Well, this is the big hype. Warlocks, mages, elemental shamans, every sort of healer imaginable, etc, etc, etc... have this to gripe about.

"It took me 3 health bars to kill that loladin."

Well, friends, in those 3 health bars that ret paladin was in no way going to beat you. Sooo in essence what you are saying is this.

"I laughed at the ret damage and it took a whole 2 minutes and 37 seconds to burn the ret down. 3 health bars, who has 3 health bars. They need to nerf that right now." Paraphrased from many a warlock and mage.

Here we go, take away that health bar, yes Ghostcrawler, remove it. Why should it take so damned long for that sorry ret in full furious/relentless gear to lose. He should quickly and be out of there, right? I mean, why should these already Overpowered casters have to wait a whole 2 minutes and 37 seconds? That paladin sure HoJ'd me, I had to blink/teleport. Good thing that HoJ is on a 1 minute cd to my 30 seconds. I mean he could have actually hit me. That is preposterous, being hit by a ret paladin.

Is ret a dps spec of a hybrid class? Then where is ability to actually stand a chance and win.
#29 - Nov. 4, 2009, 8:42 p.m.
Blizzard Post
I must admit that I found it pretty baffling that so many Rets responded to my mentioning that other players shouldn't have to kill a Ret paladin three times with "See? Rets are underpowered. Buff us so we can kill them before they kill us three times."

This falls into the two wrongs don't make a right bucket: Other players take forever to kill me. If I killed them faster, then they wouldn't take forever to kill me. Problem solved. :)