I’m not sure if this is intentional but it doesn’t seem like it accomplishes anything. No specifics, but guilds are now killing world bosses and getting next to nothing, or giving items to sub optimal people, because almost everyone there is locked out of loot since they have killed it multiple times that week.
I assume the goal was to disincentivize killing world bosses on every layer, except now there is an argument to keep doing it not to get loot but to deny others loot and I’d argue that’s even more toxic.