1/13 Alpha Build Design Notes

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Game Designer
#1 - Jan. 13, 2016, 11:49 p.m.
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Hey all,
There’s a new Alpha build today, which includes a number of new additions and changes. We’d like to provide some additional context and info, and also focus discussion on the topics that will provide the most useful feedback at the moment.

  • Tank and Healer Abilities and Cooldowns - Tanks and Healers will notice significant changes to the tuning on many of their defensive abilities. These may appear to be “nerfs” at first glance, but are actually part of a widespread adjustment to improve overall tank (and tank healer) gameplay, that includes reducing the strength/frequency of defensive cooldowns, and adjusting creature tuning to compensate. We’ve made a separate thread to give full context about these changes here: http://us.battle.net/wow/en/forum/topic/20420493025
  • New Logging Feature - The Advanced Combat Log now includes additional data that will be of use to developers and users of data analysis sites and tools. We’ve made a separate thread to provide the data structure for the new COMBATANT_INFO log event here: http://us.battle.net/wow/en/forum/topic/20419432775
  • New Specializations Unlocked – There are 7 new specializations ready for testing! Several additional specializations have been unlocked for testing. We’d love any and all feedback about their gameplay, artifact quest lines, abilities, etc.
  • Vengeance Demon Hunter – NOTE: Vengeance abilities, talents, and artifact traits are still preliminary and are being heavily iterated on.
  • Guardian Druid
  • Restoration Druid
  • Marksmanship Hunter
  • Discipline Priest
  • Enhancement Shaman
  • Elemental Shaman
  • Honorable Medallion – This build includes our solution for the “CC break trinket” for low level classes. Upon entering a battleground or arena for the first time, players will learn the “Honorable Medallion” (temp name) spell. This spell removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat and has a 3 minute cooldown. Players can learn this spell at any level and it resides in the General section of your spell book. The first row of PvP talents then modifies the Honorable Medallion. This will provide the “CC break trinket” mechanic for all levels of PvP player. Feedback on this solution would be appreciated!
  • Talent Design Status - We’ve reached a ‘first draft’ level of design for talents for all specializations. There are some that we still have outstanding plans to revise or replace, but the vast majority are ready for feedback. Tuning has not been done, so you’ll have to imagine that numbers are adjusted such that talents are balanced, but we’d love to hear feedback about what talents you like or dislike. Especially useful is feedback on particular talent rows, and whether they feel like interesting choices or not (again, assuming numbers will be balanced).
  • Artifact Trait Design Status - More artifacts are available, and you’ll be able to unlock further traits on existing artifacts. At this time, feedback is welcome on artifact traits, but we still have much work to do on them, and have many revisions planned. Expect significant change to many of the artifact traits in the future.

Thanks, and we look forward to your feedback!
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#3 - Jan. 14, 2016, 12:16 a.m.
Blizzard Post
01/13/2016 04:05 PMPosted by Aladya
Does this apply to all classes/specs or just current available ones?

Well, all, but naturally feedback is more valuable on things you've actually tried. Feedback on how talents sound is useful, but we're still interested in you trying them once available and further discussing then.
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#5 - Jan. 14, 2016, 12:35 a.m.
Blizzard Post
01/13/2016 04:26 PMPosted by Cryptrot
Is there debate on baselining sow the seeds or is it just bugged? Right now you get it irrelevant on if you talent it or not.

Just a bug.