Devastate Rage Efficiency

#0 - Sept. 27, 2007, 9:28 p.m.
Blizzard Post
I've been thinking a lot lately about the actual impact of rage efficiency of Devastate vs. Sunder Armor.

People have been throwing around the 200/300 damage for Devastate to exceed the TPS/TPR of Sunder Armor, but what does it actually mean? Specifically, what does the Threat per Rage (TPR) value mean?

Let's work on the basic assumption of the "Holy Rotation" of SS, Rev, Dev, Dev (after 5 sunders, of course). Where rage efficiency comes into play is granting the tanking warrior additional rage to spam Heroic Strike while using the rotation as HS doesn't consume the Global Cool Down. So, in theory, SA will allow more HS to possibly generate more threat than Dev and fewer HS.

Let's look at the numbers and *PLEASE* feel free to tell me if I've made a mistake. This was a thought that came to me and quick numbers were run. There's a good chance I've made some mistakes.

Assumptions:

"Holy Rotation" consumes all GCDs.
Heroic Strike is the only rage dump. (other wars can TClap, Demo, Command, etc.)
Mid-level Kara tank (KD/TSE/1.6s, ~800AP)
40% damage reduction by mob armor
http://www.new-swankton.net/files/hs_vs_dev.xls for basic calculations (nb. spreadsheet doesn't have damage reduction)
Fully talented for rage reduction (SA, HS, FR)

Numbers:

White Damage rage: 4.65 rage

Sunder Armor: 301 bthreat, 0 damage, 9 rage
Heroic Strike: 193 bthreat, 176 * 0.6 = 105 damage, 9 + 4.65 = 13.65 rage

For the additional 3 rage from SA over Dev you'll factor a percentage of HS as it is the only rage soak.

(3/13.65)*(193 bthreat) + (3/13.65)*(105 damage) = 42.4 bthreat + 23.1 damage = 65.5 threat

Using Sunder Armor plus a fraction of Heroic Strike yields 366.5 total threat for 12 rage.

This would yield a final value of 265.5 damage needed from Devastate to overcome Sunder Armor plus additional Heroic Strikes.
#12 - Sept. 27, 2007, 10:01 p.m.
Blizzard Post
Keep in mind that the change to Devastate in patch 2.3 is that it will do what Sunder Armor does and receive the same bonuses that Sunder Armor does. The idea is that it will be able to replace Sunder Armor.
#39 - Sept. 27, 2007, 10:59 p.m.
Blizzard Post
For further clarification, the idea is that it will provide the threat of Sunder Armor and Devastate and replace Sunder Armor. Hopefully all you number crunchers come to the same conclusion when you get a chance to test it. :-)
#56 - Sept. 27, 2007, 11:27 p.m.
Blizzard Post
Q u o t e:
Wait for 2.3 to hit the PTR. Making up assumptions as to how you 'think' or 'feel' devastate will work is a futile exercise.


Making up assumptions is a side effect of knowing information early, it happens a lot. But I do agree that testings things on the PTRs is a great plan!