Vanish Buff, unacceptable

#0 - Oct. 1, 2009, 10:26 p.m.
Blizzard Post
From the 3.3 patch notes:

Q u o t e:

Vanish: For the first second after this ability is used, neither Vanish nor Stealth can be broken by taking damage or being the victim of a hostile spell or ability.


You are taking a class that is already dominant in arenas, and removing the vast majority of the counters to one of its most powerful cooldowns.

How is this fair? How is this balanced? Where is the nerf in exchange for this tremendous buff to an already overpowered class?

#319 - Oct. 2, 2009, 5:58 a.m.
Blizzard Post
Roguerage!

We need to make Vanish work as advertised. As I've said, if this results in a massive net buff for rogues, we will compensate in other ways. However, the intent isn't that it's another version of Cloak. We just want to compensate for server lag, missile travel time and the like. It's entirely possible 1 sec is too generous to accomplish the job and a smaller number will work. That's the kind of thing we will be evaluating through the PTR process.

Unless my understanding of the spell is completely wrong, Flare actually removes stealth, so it should work in any case. I will verify this part tomorrow.
#455 - Oct. 2, 2009, 4:25 p.m.
Blizzard Post
I just read like 6 pages of "it's a buff" "no, it isn't a buff" "rogues are too good" "no, they're not."

That, FYI, is not a debate. It's just shouting at each other.

Dear rogues, it's really pretty irrelevant if something is a bug fix or a buff. Both can increase power. We aren't going to let a class be overpowered because "Well, we had to fix the bug, so our hands are tied."

Dear everyone else, we're not going to let a broken ability stay broken just because the class is doing well. That's not good design. As I said, we may have to make adjustments in other ways.

Let's dial back the shouting and QQ if you want any hope of intelligent players or developers actually reading this thread.