#0 - Oct. 1, 2009, 10:26 p.m.
Q u o t e:
Vanish: For the first second after this ability is used, neither Vanish nor Stealth can be broken by taking damage or being the victim of a hostile spell or ability.
You are taking a class that is already dominant in arenas, and removing the vast majority of the counters to one of its most powerful cooldowns.
How is this fair? How is this balanced? Where is the nerf in exchange for this tremendous buff to an already overpowered class?