#80 - Sept. 26, 2009, 12:58 a.m.
Q u o t e:
I get the different time scale, but if the majority of players are seeing something vastly different than what the developers are seeing, at what point does it become enough for them to realize a problem exists and to fix it? I get that classes can't be looked at as single entities when it comes to balance, and that if one really is lagging behind the others, they may be forced to stay that way since bringing them back in line would imbalance the game from a pve or pvp standpoint(without further adjusting the current content, which eats up probably more development time than they have since they always have to pump out new content), but at what point does it simply become unfair to the community as a whole because a fix has to be a long way off for the greater good?
Okay, I'll try and answer this line by line a bit to try and shed some light.
First, you aren't the majority. Sorry. Even if you were the majority, I'm not sure it's fair to give every player an equal vote. Some understand our philosophy better. Some have seen more of the content. Some have played multiple classes and have a broader perspective. Some are better at math. Very, very, very often in the "everyone agrees our dps is low" threads (for any class) you see players who disagree, sometimes very smart players. But those guys are shouted down as "not getting it" rather than being included in the discussion.
Sometimes players aren't seeing the right numbers. Players put a lot of faith in simulations, target dummy tests, data base packages, theorycrafting and simple fights. None of those sources of information are totally invalid. None of them tell the whole story either. Often players are comparing apples and oranges because they are considering a fight which is very good for another class or comparing themselves to an overpowered class who has already gotten nerfs (that do not show up until the next patch). Players also tend to downplay any fight with adds ("trash doesn't matter") even though there are very few single-target boss fights. Players tend to downplay half of the fights as "gimmick fights" which leaves only Patchwerk and maybe Golemagg.
Often, player sense of perspective is wrong. The classes are closer than they have been at any time in the history of WoW. Could they be better? Absolutely. But when we read these threads that talk about a class problem (even low dps) as being the Worst Thing Ever That Has Always Been This Way, they sort of lose some of their credibility. There are some specs who we see as legitimately not making it into PvE groups very often (such as Frost mages and Demo locks) and some specs that just don't feel very viable in PvP (such as Prot warriors or Fire Mages). Many of the other "am being sat" anecdotes are overblown.
Often, we have made a fix and players just haven't seen it yet because the next build isn't out. It is very telling right now that there are a lot of "I logged into the game, tried hitting something for 5 seconds and didn't notice a dps increase" threads. What we deal with a lot are trends, and trends can take a lot of time to emerge.
Sometimes we even agree something is a problem, but A) aren't sure how we want to fix it yet, B) think that an upcoming change will fix the problem, or C) are just focused on other problems at the moment. You can ask why we won't at least acknowledge a problem even if we have no immediate plans to fix it. But ask yourself if you would be one of those people who would post "Why won't you fix it if you know it's a problem?" :)