#0 - Sept. 24, 2009, 4:26 p.m.
I love the Bring the Player, Not the Classâ„¢ mentality, and honestly I think its becoming a reality. However, the one 'buff' that is still incredibly desired yet only available to one class is Heroism/Bloodlust. As much as I hate to say it, some fights really take a huge hit without a heroism buff on the raid.
Now, I know that Blizzard prefers to see numbers with these types of arguments, but the numbers won't do you any good here. Everyone knows just how valuable a heroism can be when there are strict enrage timers, or particular portions of a fight that more DPS can be gained via a particular buff.
For instance, heroic 10 man Champions was incredibly difficult for our raid to master without a heroism, but once we got a shaman in the group, it allowed to win the fight in only a few attempts. Not to say that the heroism was the ONLY reason we won, but the damage gain in the hardest part of the fight (beginning) was unbelievable, and truly helped us to get over the 'hump' in that particular encounter.
Another fight that benefits from heroism an incredible amount is hard mode Hodir, which is certainly possible without it, but for a team that was learning the encounter could easily push them over the edge. 30 seconds of haste in a 2 minute fight is pretty crazy after all.
In the end, I hope that Blizzard continues with their idea to bring the player and not the class, but ensures that at least 2 classes have each buff that a group would find important, which minimizes the chance that you have to seek out a particular class in order to defeat an encounter. The most notable, in my opinion is Heroism/Bloodlust. Give it Paladins, give it to Warlocks, give it to whomever Blizzard feels it would make sense for, just give it to someone.
Thanks for listening, and if you agree, help a guy out with a bump.
